Full notes
Full Monads update
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Repeated intro
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Convenience
Status of any bonus score triggers will be shown during whole stage.
Language setting is saved and automatically applied since next launch.
A unit can cancel actions even after finishing the turn, unless the next turn unit is AI.
Detail information panel now displays explanations of type and element icon when mouse is over it.
Interface
At interlude, the stage button shines when player selects challenge mode.
Objectives panel occupies less area at extension mode.
Rules
Bonus score triggers changed: The first battle of chapter 1 & chapter 2.
Up to 3 units can escape with one carriage at chapter 17.
Visual / Sound
Color of player character HP(deep blue) becomes slightly brighter than before.
At battle ready stage, shows particle and number tween when you add or subtract a skill.
Bug filx
When Noel give shield herself and Darkenir simultaneously, preview mode became more precise.
Now after-destroy effects of some objects are applied normally.
Etc
AI catch chance to neutralize enemies better, using tactical bonuses.
Changed grammatically incorrect part of a loading screen and some lines.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com We'll come back later with new version again. Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
