In this update6
Full notes
Full MOLE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
MOLE changes
MOLE - Patch 1.7
Thank you to everyone who has been playing MOLE and taking the time to report issues. This update focuses on stability, gameplay polish, visuals, audio, animations, and a large number of bug fixes. Why is it called 1.7 when the last patch was called 1.1.5? That nobody really knows.
Gameplay & Progression
Fixed an issue where the fire extinguisher could stop working after reloading a save.
Fixed an issue where it was possible to pick up items while holding the fire extinguisher.
Fixed an issue where the inventory could become locked after using a cassette.
Fixed an issue where the Vostok cassette could be picked up from the main menu.
Fixed an issue where the final course correction sequence could repeat indefinitely.
Fixed an issue where players could become trapped inside the fuse box.
Fixed an issue where players could become stuck crouching during the ending.
Fixed an issue where players could smoke while carrying a torpedo (probably not the safest idea).
Fixed an issue that could grant an extra fuse after repairing the engine.
Fixed an issue allowing the monster to push the player outside the map.
Fixed an issue where the monster could become stuck in the Twister Room door during the third chase.
Reduced the distance at which the Invisible Kid becomes visible.
UI & Controls
Fixed an issue where the targeting reticle could appear in the main menu.
Fixed invisible UI outlines appearing on screen.
Fixed the back button becoming unavailable after resuming the game.
Updated several interaction prompts for improved clarity.
Fixed an issue where the cockpit lever appeared interactable when it wasn't.
Fixed UI elements that failed to rotate correctly.
Fixed an issue preventing the S key from being rebound.
Fixed the throttle indicator lamp displaying incorrect information.
Fixed the throttle lamp failing to update correctly.
Fixed ending text appearing earlier than intended.
Visuals
Corrected materials on various objects.
Fixed post-processing issues during the Phone Booth sequence.
Fixed lighting issues in the Engine Room.
Fixed camera shake becoming permanently active during the timed drilling sequence.
Fixed a screen shake effect that could persist indefinitely.
Audio
Fixed issues affecting autopilot and Continue Cassette audio.
Fixed multiple Laboratory Radio audio issues.
Fixed physics objects repeatedly triggering audio.
Fixed manual piloting audio glitches.
Improved footstep audio balance in several quieter chapters.
Fixed hospital door audio.
Fixed an issue where the announcer system could play when it shouldn't.
Animation
Fixed the bunny's animation looping incorrectly.
Updated the weak door shoulder-bash animation.
Updated the Leap of Faith animation in the Burning Apartments chapter.
Updated the monster spawn animation in the Ambush chapter.
Fixed floating arms that could appear during monster attacks.
Fixed a minor animation issue during the Phone Booth sequence.
Stability
Fixed a crash caused by uncapped frame rates. ..and dozens of other minor fixes and improvements.
As always, thank you for your support and for helping us improve MOLE. We hope you enjoy the update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
