Full notes
Full MOLE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Performance
Thank you for all the reports and feedback since launch.
This hotfix focuses on resolving issues reported by the community and polishing several areas of the game experience.
Bug Fixes
Fixed an issue where keybindings for the Forward key were not applying correctly after reaching the M-12 vessel.
Fixed an issue where some localization entries could disappear.
Fixed a clipping animation during the elevator attack sequence in the Ambush chapter.
Fixed an issue where the cassette panel closing sound could incorrectly play when toggling the dorm floor light switch.
Fixed the dorm speaker break event in Package 18.
Fixed issue where the last phone call could be skipped by holding the phone when you get the call.
Fixed bug where the apartment key would fail to appear
Gameplay & Level Design
Added camera shake at the start of the Other Ship crash sequence for improved impact.
Added a pickup sound effect for Missiles.
Added a new cutscene animation for the first cassette in Package 32. The sequence now ends with the Developer Credits visible.
Animation and audio Improvements
Adjusted fade timing for the Dream 2 music sequence to improve transitions.
The looping cut issue is still under investigation and will be addressed in a future update.
Added new animations.
Localization & Text
Fixed additional missing translations across supported languages.
Thank you for continuing to report issues and share feedback. Your support helps us improve MOLE with every update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
