In this update1
Full notes
Full MoeArmy vs SuArmy update
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What changed
- Server
- Fixes
- Gameplay
- Balance
MoeArmy vs SuArmy changes
# Update 29: Choice Pause Fix, HQ Emergency Support, Protocol Balance
Update Scale: Minor | ==Small== | Medium | Large | Major
This update fixes the issue where Choice pop-ups could trigger during pause, adds a new HQ Emergency Support mechanic, balances Moe Army and Su Army protocol skills, and corrects a long-standing armor type error on the Mini Artillery Car.
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## 🐛 Bug Fixes
**Choice Pop-up Triggering During Pause**
Fixed an issue where, if the current ==wave== contained a Choice, the Choice pop-up could trigger ==during pause==.
Choice pop-ups now ==only trigger when not paused==.
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## 🛠️ Feature Improvements
**HQ Emergency Support Mechanic**
Added ==HQ Emergency Support==: when the base's ==HP drops below 40%==, a ==one-time== powerful HQ support is triggered, giving players a final comeback chance.
**Compensation for Untiggered Emergency Support**
If Emergency Support is ==never triggered== during a battle, players will ==earn 1 extra rare equipment== after the battle.
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## ⚖️ Protocol Balance
**Moe Army — Precision Strike**
Precision Strike now creates a ==small burning ground effect==.
Skill descriptions now ==fully describe all ground effects==.
**Su Army — V4 Missile**
Cooldown ==reduced to 25 seconds==.
Skill descriptions now ==fully describe all ground effects==.
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## ⚖️ Unit Balance
**Moe Army Missile Soldier**
Modification 3 projectile size: ==3x → 2x== (3x looked too large, ==damage unchanged==).
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## 🐛 Data Correction
**Mini Artillery Car Armor Type Correction**
The Mini Artillery Car's armor type ==was wrong this whole time==!
It was set as ==light armor==, but ==nobody noticed==!
Now corrected to ==medium armor== — after all, it's a vehicle and should be medium armor.
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Source
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