Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
MoeArmy vs SuArmy changes
# Update 28: Su Army Campaign Revision, Artillery Balance, Multi-language Initial Revision
Update Scale: Minor | Small | ==Medium== | Large | Major
This update completes the Su Army campaign difficulty revision — lowering the early half and balancing the latter half — while raising the difficulty of extra campaigns. Also addresses the overpowered long-range artillery issue and performs initial translation revisions for English, Japanese, and Korean.
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## 🎮 Campaign Difficulty Adjustments
**Su Army Campaign Revision**
Comprehensive revision of Su Army campaign difficulty:
==Early half== difficulty has been ==lowered== for smoother progression.
==Latter half== difficulty has been ==balanced== to correct deviations.
Balanced situations with ==too many units== in certain levels, improving combat experience.
**Su Army Extra Campaign Difficulty Increased**
Su Army ==extra campaign== difficulty has been further increased to match the ==challenge theme== of extra campaigns.
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## ⚖️ Balance Adjustments
**Long-Range Artillery Modification Adjustments**
Adjusted ==long-range artillery== modifications: artillery had nearly become the ==sole core unit== — its ==damage output== and ==HP== have been balanced to prevent it from ==completely overshadowing other units==.
**Ultra-Long-Range Shooting Modifications**
Ultra-long-range shooting modifications now ==lose more HP per attack==, increasing the risk cost of this playstyle.
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## 🛠️ Localization Improvements
**English, Japanese, Korean Initial Revision**
Performed ==initial revisions== on ==English==, ==Japanese==, and ==Korean==.
Fixed ==button text display errors== in some languages.
Fixed ==key mapping mismatches== issues.
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## 🐛 Bug Fixes
**Cannot Swap Built Units While Paused**
Fixed a bug introduced when implementing the ==true pause== system: players ==could not swap already-built units== while paused.
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Source
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