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Steam News22 July 20261mo ago

# Update 28: Su Army Campaign Revision, Multi-language Initial Revision

# Update 28: Su Army Campaign Revision, Artillery Balance, Multi-language Initial Revision Update Scale: Minor | Small | ==Medium== | Large | Major This update completes the Su Army campaign difficulty revision — loweri

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
changedUpdate Scale: Minor | Small | ==Medium== | Large | Major*Su Army Extra Campaign Difficulty Increased**
changedUpdate Scale: Minor | Small | ==Medium== | Large | MajorSu Army ==extra campaign== difficulty has been further increased to match the ==challenge theme== of extra campaigns.
changedUpdate Scale: Minor | Small | ==Medium== | Large | Major## ⚖️ Balance Adjustments
changedUpdate Scale: Minor | Small | ==Medium== | Large | MajorAdjusted ==long-range artillery== modifications: artillery had nearly become the ==sole core unit== — its ==damage output== and ==HP== have been balanced to prevent it from ==completely overshadowing other units==.
changedUpdate Scale: Minor | Small | ==Medium== | Large | MajorUltra-long-range shooting modifications now ==lose more HP per attack==, increasing the risk cost of this playstyle.
changedUpdate Scale: Minor | Small | ==Medium== | Large | Major## 🛠️ Localization Improvements

MoeArmy vs SuArmy changes

changed*Su Army Extra Campaign Difficulty Increased**
changedSu Army ==extra campaign== difficulty has been further increased to match the ==challenge theme== of extra campaigns.
changed## ⚖️ Balance Adjustments
changedAdjusted ==long-range artillery== modifications: artillery had nearly become the ==sole core unit== — its ==damage output== and ==HP== have been balanced to prevent it from ==completely overshadowing other units==.
changedUltra-long-range shooting modifications now ==lose more HP per attack==, increasing the risk cost of this playstyle.

# Update 28: Su Army Campaign Revision, Artillery Balance, Multi-language Initial Revision

Update Scale: Minor | Small | ==Medium== | Large | Major

This update completes the Su Army campaign difficulty revision — lowering the early half and balancing the latter half — while raising the difficulty of extra campaigns. Also addresses the overpowered long-range artillery issue and performs initial translation revisions for English, Japanese, and Korean.

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## 🎮 Campaign Difficulty Adjustments

**Su Army Campaign Revision**

  • Comprehensive revision of Su Army campaign difficulty:

  • ==Early half== difficulty has been ==lowered== for smoother progression.

  • ==Latter half== difficulty has been ==balanced== to correct deviations.

  • Balanced situations with ==too many units== in certain levels, improving combat experience.

**Su Army Extra Campaign Difficulty Increased**

  • Su Army ==extra campaign== difficulty has been further increased to match the ==challenge theme== of extra campaigns.

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## ⚖️ Balance Adjustments

**Long-Range Artillery Modification Adjustments**

  • Adjusted ==long-range artillery== modifications: artillery had nearly become the ==sole core unit== — its ==damage output== and ==HP== have been balanced to prevent it from ==completely overshadowing other units==.

**Ultra-Long-Range Shooting Modifications**

  • Ultra-long-range shooting modifications now ==lose more HP per attack==, increasing the risk cost of this playstyle.

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## 🛠️ Localization Improvements

**English, Japanese, Korean Initial Revision**

  • Performed ==initial revisions== on ==English==, ==Japanese==, and ==Korean==.

  • Fixed ==button text display errors== in some languages.

  • Fixed ==key mapping mismatches== issues.

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## 🐛 Bug Fixes

**Cannot Swap Built Units While Paused**

  • Fixed a bug introduced when implementing the ==true pause== system: players ==could not swap already-built units== while paused.

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Source

Steam News / 22 July 2026

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