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Steam News21 July 20261mo ago

# Update 25: Free Fortifications, Tutorial Enhancements, Campaign Refinements

# Update 25: Free Fortifications, Tutorial Enhancements, Campaign Refinements Update Scale: Minor | Small | ==Medium== | Large | Major This update restructures the Fortification system's usage, enhances tutorials and bu

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Full MoeArmy vs SuArmy update

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What changed

5 fixes8 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedUpdate Scale: Minor | Small | ==Medium== | Large | MajorThis update restructures the Fortification system's usage, enhances tutorials and button tooltips, and continues fine-tuning the Moe Army and Su Army campaigns.
changedUpdate Scale: Minor | Small | ==Medium== | Large | Major## 🛠️ Feature Improvements
removedUpdate Scale: Minor | Small | ==Medium== | Large | MajorLast update, we removed the fade-in animation because players said the Choice system was too slow — but it looked abrupt.
addedUpdate Scale: Minor | Small | ==Medium== | Large | MajorWe've ==re-added the fade-in animation==, but it's now ==very fast==, balancing smoothness and experience.
addedUpdate Scale: Minor | Small | ==Medium== | Large | Major*"Start Game" Renamed to "New Game"**
addedUpdate Scale: Minor | Small | ==Medium== | Large | MajorThe "Start Game" button text has been changed to =="New Game"==, more accurately reflecting its function.

MoeArmy vs SuArmy changes

changedThis update restructures the Fortification system's usage, enhances tutorials and button tooltips, and continues fine-tuning the Moe Army and Su Army campaigns.
changed## 🛠️ Feature Improvements
removedLast update, we removed the fade-in animation because players said the Choice system was too slow — but it looked abrupt.
addedWe've ==re-added the fade-in animation==, but it's now ==very fast==, balancing smoothness and experience.
added*"Start Game" Renamed to "New Game"**

# Update 25: Free Fortifications, Tutorial Enhancements, Campaign Refinements

Update Scale: Minor | Small | ==Medium== | Large | Major

This update restructures the Fortification system's usage, enhances tutorials and button tooltips, and continues fine-tuning the Moe Army and Su Army campaigns.

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## 🛠️ Feature Improvements

**Fortifications Now Permanently Free**

  • The Fortification system is now ==permanently free==! Deploy 1 fortification every ==60 seconds== at no cost.

**Choice System Fade-in Animation Returns**

  • Last update, we removed the fade-in animation because players said the Choice system was too slow — but it looked abrupt.

  • We've ==re-added the fade-in animation==, but it's now ==very fast==, balancing smoothness and experience.

**"Start Game" Renamed to "New Game"**

  • The "Start Game" button text has been changed to =="New Game"==, more accurately reflecting its function.

**New Button Tooltips**

  • ==Fortification deploy button==, ==modification button==, and ==aiming== now have tooltips — no more confusion for new players.

**Commanders 1 & 4 Early-Game Buff**

  • Since ==Commanders 1 and 4== have weaker late-game units, their early game has been buffed: they now start with ==+1000 gold== and ==6 modification points==.

**Codex Repositioned**

  • The ==Codex== has been moved to the ==top-right corner== of the battle UI for easier access during combat.

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## 📖 Tutorial Enhancements

**Moe Army 3-1 & 3-2 Guidance Added**

  • Many players who played Demo 0.8 ==skipped version 0.9==, so we've added another guidance moment in Moe Army ==3-1 and 3-2== to help them transition.

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## ⚖️ Balance Adjustments

**Moe Army Campaign Fine-tuning**

  • Continued fine-tuning the Moe Army campaign and added many ==newbie tips==.

  • Re-audited the Moe Army campaign and fixed many detailed balance issues — ==difficulty is now smoother==.

**Su Army Campaign Balance Revision**

  • Su Army campaign balance revision is ==30%== complete, with priority given to ==player-reported hotspots==.

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## 🐛 Bug Fixes

**Fullscreen Mode Not Persisting**

  • Fixed an issue where fullscreen mode wouldn't actually apply on the ==second game launch== after being set.

**Hotkey Usable Before Commander Confirmation**

  • Fixed an ==extremely rare== bug: at the start, after selecting a commander but ==without confirming==, players could use the Q key to deploy units and collect neutral economy.

  • Now fully fixedhotkeys are only available ==after confirming== the commander selection.

**Garbled Text Display Fix**

  • Fixed some text display garbling issues, but it has been discovered that some text lengths ==exceed expectations==.

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Source

Steam News / 21 July 2026

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