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Steam News11 June 20262mo ago

Modern Naval Warfare - Early Access Update #2

Following our launch into Early Access, we want to thank everyone for the continuous stream of constructive feedback.

In this update3

Full notes

Full Modern Naval Warfare update

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What changed

5 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
fixedIn our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still planning to do so, but wanted to push a hotfix to address some of the biggest issues from release.
changedThis update addresses several game-breaking stability issues, refines core simulation systems, and introduces initial UI/UX improvements based directly on your feedback.
fixedFixed IssuesCritical Stability & Logic: Fixed a game-breaking error (NullReferenceException) that occurred during certain actions in Blocks 1 & 2 when utilizing the TMARuler. Fixed a critical crash triggered when the submarine surfaced with the snorkel raised before completely breaking the surface. Resolved an issue where training torpedoes would remain stationary and unresponsive in the water after being fired. Optimized production builds by removing unwanted internal testing components (such as SSH clients).
fixedFixed IssuesMission & Simulation Corrections: Fixed multiple bugs causing the player to spawn at incorrect depths during Quick Mission setup. Corrected objective triggers to properly differentiate between primary and secondary objectives, and fixed target hit registration issues on Mission 1.
fixedFixed IssuesSensors & Visuals: Fixed over-the-horizon visual calculation issues regarding earth curvature viewing for ship hull rendering and Photonics "Mono" camera extreme range visibility. Verified and restored proper sonar operations on Block 4, and corrected the waterfall component setup for the DEMON display on Blocks 1, 2, and 4.
fixedFixed IssuesUI/UX & Audio: Added selectable depth alarms to the pilot auxiliary displays to enhance station awareness. Fixed audio logic to stop the Active Intercept chirp sound from playing continuously when signals are stale.

Modern Naval Warfare changes

fixedIn our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still planning to do so, but wanted to push a hotfix to address some of the biggest issues from release.
changedThis update addresses several game-breaking stability issues, refines core simulation systems, and introduces initial UI/UX improvements based directly on your feedback.
fixedCritical Stability & Logic: Fixed a game-breaking error (NullReferenceException) that occurred during certain actions in Blocks 1 & 2 when utilizing the TMARuler. Fixed a critical crash triggered when the submarine surfaced with the snorkel raised before completely breaking the surface. Resolved an issue where training torpedoes would remain stationary and unresponsive in the water after being fired. Optimized production builds by removing unwanted internal testing components (such as SSH clients).
fixedMission & Simulation Corrections: Fixed multiple bugs causing the player to spawn at incorrect depths during Quick Mission setup. Corrected objective triggers to properly differentiate between primary and secondary objectives, and fixed target hit registration issues on Mission 1.
fixedSensors & Visuals: Fixed over-the-horizon visual calculation issues regarding earth curvature viewing for ship hull rendering and Photonics "Mono" camera extreme range visibility. Verified and restored proper sonar operations on Block 4, and corrected the waterfall component setup for the DEMON display on Blocks 1, 2, and 4.

Following our launch into Early Access, we want to thank everyone for the continuous stream of constructive feedback.

In our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still planning to do so, but wanted to push a hotfix to address some of the biggest issues from release.

This update addresses several game-breaking stability issues, refines core simulation systems, and introduces initial UI/UX improvements based directly on your feedback.

Below is the complete list of fixes and features included in today's build:

Fixed Issues

  • Critical Stability & Logic:

    • Fixed a game-breaking error (NullReferenceException) that occurred during certain actions in Blocks 1 & 2 when utilizing the TMARuler.

    • Fixed a critical crash triggered when the submarine surfaced with the snorkel raised before completely breaking the surface.

    • Resolved an issue where training torpedoes would remain stationary and unresponsive in the water after being fired.

    • Optimized production builds by removing unwanted internal testing components (such as SSH clients).

  • Mission & Simulation Corrections:

    • Fixed multiple bugs causing the player to spawn at incorrect depths during Quick Mission setup.

    • Corrected objective triggers to properly differentiate between primary and secondary objectives, and fixed target hit registration issues on Mission 1.

  • Sensors & Visuals:

    • Fixed over-the-horizon visual calculation issues regarding earth curvature viewing for ship hull rendering and Photonics "Mono" camera extreme range visibility.

    • Verified and restored proper sonar operations on Block 4, and corrected the waterfall component setup for the DEMON display on Blocks 1, 2, and 4.

  • UI/UX & Audio:

    • Added selectable depth alarms to the pilot auxiliary displays to enhance station awareness.

    • Fixed audio logic to stop the Active Intercept chirp sound from playing continuously when signals are stale.

Known Issues

We are actively tracking the following verified issues and working on solutions for our upcoming updates:

  • Submarine SteeringIn certain scenarios, after multiple attempts to follow a plotted course, the sub can become stuck on a heading that cannot be changed.
  • Autopilot & ECDIS: Deleting a route while the autopilot is active can temporarily lock you out of course changes. Entering specific values in the ECDIS coordinates field can cause it to become unresponsive.

  • Audio/VisualRadar mast 3D models might not visually appear raised on Blocks 1, 2, and 4 (the radar functionality itself remains active). Explosion sounds are currently not registering on Sonar displays.

Moving Forward

Our commitment to expanding Modern Naval Warfare remains our top priority. We are continuously monitoring your feedback as we polish core features and move forward towards release.

Please keep sharing your logs, system specs, and bug reports on our official forums and Discord.

Modern Naval Warfare

Source

Steam News / 11 June 2026

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