In this update3
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Full Modern Naval Warfare update
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What changed
- Performance
- Maps
- UI and audio
Modern Naval Warfare changes
#1 - 28 May 2026
Early Access Update #1
Modern Naval Warfare has finally launched into Early Access. First off, thanks everyone for the constructive feedback, which shows us you care and you want this simulation to succeed as much as we want it to.
As stated in our Early Access questionnaire, there are a number of items that you are flagging as core issues that are part of our roadmap to 1.0
We are working on an official roadmap that we will share with you as soon as we have stabilized a set of immediate fixes, but rest assured, we are looking at supporting the simulation in the very long term, and listening to your feedback and working on the changes you highlighted is our immediate priority.
Below are a set of items we are actively working on:
Performance & Optimization
We are actively hunting down memory leaks and optimization bottlenecks based on your feedback. Our team is refining multi-core CPU and GPU utilization to stabilize frame rates across all systems.
Please continue sending crash logs, system specs, and bug reports to our support team. This data is invaluable for targeting specific hardware conflicts.
Tactical & Operational AI changes
The AI currently executes baseline reactive behaviors, but it needs to be more dynamic and aggressive.
Short-Term: We are upgrading AI maneuvering so enemy hulls actively use thermal layers and ambient weather for cover, while coordinating massed missile salvos to overwhelm your defenses.
Long-Term (Operational): We are designing a mission-wide theater commander system to automatically coordinate friendly and enemy forces across the entire map.
UI/UX & Quality of Life
We are restructuring the user interface based on community and influencer feedback. This includes layout ergonomics, contrast fixes on tactical screens, and the introduction of crew voice-overs to enhance immersion.
Documentation & Station-Specific Videos
To smooth out the learning curve, we are expanding our documentation with manuals detailing the precise operational differences between various submarine blocks.
Crucially, video tutorials will soon be accessible directly from each station. If you are struggling with TMA or Sonar, a single click on that station will launch an in-depth video guide explaining exactly how to operate it.
Localization
Localization is planned to be included in future updates. We are targeting German, French, Spanish, Russian, and Simplified Chinese as first languages
Moving Forward
The simulation genre demands precision, and we have the tools and the plan to deliver it. Expect a steady stream of targeted updates rolling out shortly, beginning with core optimization and expanding into AI and UI improvements.
We plan to deliver the first update in the second half of June.
The Modern Naval Warfare Development Team
Source
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