In this update1
Full notes
Full Moccoletti update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Moccoletti changes
Hello everyone!
It is time! Moccoletti is now out of early access for everyone to play. We would have wanted to release more updates before leaving early access, but being a student proved more time-consuming than expected. But we’re not dead! And neither is Moccoletti. You can expect us to keep working on the game and bring more content. But now, it is time to celebrate! It is time…
Time to Reminisce
Once upon a time, back in December 2022, there was a game jam. A two-day game jam hosted by the student section, the then-named GGS. The theme was A Light in the Dark. Two days later, Moccoletti was born and won Most Fun and Best Graphics! And it was only the beginning… By the way, you can still find this first version on itch! The game has changed quite a bit since. The very first version of Moccoletti
And the very first screenshot of the game.
We had big plans for our baby but did not have much time to work on it until Spring 2024. Then, with our wonderful team, we left no stones unturned, and the fruit of our labor was exhibited at the Gotland Game Conference of that year. During this occasion, it was nominated for Best Game Design and Best in Show, and won Best Presentation! The very next Sunday, Moccoletti was available on Steam on early access.
Steam post image Steam post image Steam post image
Since then, we have updated the game: new masks, weapons, and stages; the GGC update; 16 candle-blowing achievements; and more…
Now, we are going on new projects (which we strongly hope you’ll be playing when it’s out), but we’re not abandoning Moccoletti. We will keep working on it on the side, adding content, and listening to all your feedback to make the game the best version of itself.
Source
Changelog.gg summarizes and formats this update. How we read updates.
