In this update1
Full notes
Full Moccoletti update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
- Gameplay
Moccoletti changes
The Autumn's Tale
Hi, hello and welcome back to our humble theatrical establishment for this turn-of-the-season performance! Tonight we are debuting a brand new stage, with a brand new player... And brand new bubbles! Before we start though, we have tried swatting all the bugs we could find - please tell us if you find more under your seats. With that, pick your mask, pick your weapon, light your candle and step on stage... We are really happy to bring you this new update - we are full of ideas but can only work on the game on and off - so it is always exciting when we can bring you something new. We do however plan for some more things before the end of the year, so enjoy your bubbles, and stay tuned! See you at tonight's performance! Mira
Bug fixing:
Screens with resolution above 1920x1080 would display the game small in the corner with the glasses under it, and the rest in black.
Game crashed if you pressed confirm on screen size in the options.
The “Romeo & Juliet” achievement was not obtainable.
The “Training Wheels” achievement would crash the game if a player was killed by a balloon.
The “Blaze of Glory” and “Shy” achievements would unlock if you exited a fight through the pause menu.
Two walls were misaligned in the Maze scene.
Changelog:
Replaced the default cancel keyboard button to the escape key instead of the alt key.
Change the name “Options” to “Fight Settings” to access the settings for the fight.
Added controller shake when using weapons.
Removed some statues in the Statue Garden.
Changed the motion of the snuffer to improve the feel of the swing.
Added embers to the actors’ candles on the victory screen.
New visuals for the hedges.
Changed the saturation and brightness of the ground.
Bauta got a nose job.
Added a star on Signora Notte’s night sky.
Tweaked the design of some characters’ candleholders.
Added a shadow under the candle holders in the tutorial.
Added a new fighting music: The Nutcracker Suite (Tchaikovsky), Act I, N°.4., Russian Dance.
New mask: Inverna
There was a lady in Milan Who fell in love with a snowman He was such a freeze A kiss made her sneeze So hard she flew straight in our curtain
Please give her a warm welcome.
New weapon: Bubble Pipe
We asked some members of the troupe what they thought bubbles could be a metaphor of: Signora Notte: Life Sun & Moon: Youth Gnaga: Love Jester: Fun The accountant: Our budget.
The bubble pipe shoots a stream of bubbles for a maximum of 2 seconds. The player must then release the attack button to let their character catch their breath. Bubbles deal 3 damage and give a little knockback by popping. They will also pop naturally after a maximum of 6 seconds. Bubbles can also be pushed using wind, snuffer and swatter and will bounce against other bubbles. They will also bounce against walls twice and pop the third time. If the bubbles are caught in a wall, they will pop. The colour of the bubbles depends on the team.
New scene: the Island
There are countless islands withing the Venetian lagoon; tonight, there will be one more! For the greatest pleasure of the audience, our dedicated actors will perform on a brand-new stage, the aptly named Island. After all, isolated pieces of land have often been the theatre of strange adventures: Robinson Crusoe (Daniel Defoe), L’Île des Esclaves (Marivaux), Treasure Island (Robert Louis Stevenson), The Mysterious Island (Jules Vernes)… and now your adventures!
Seeing through the darkness
Before this update, you could set the darkness on stage to be transparent, which was useful to see the stage especially for new players. However, the characters were then visible through the dark when they were sneaking, rendering the sneaking mechanic useless. Now, characters do not show through the dark, allowing both sneaking and seeing the stage.
New option to choose whether wind and bubble show or not in the dark in the Fight Settings > Misc > Wind visible.
Default darkness opacity set to 0.9 out of 1 (fully opaque darkness).
Source
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