HomeGamesUpdatesPricingMethodology
Steam News6 November 20241y ago

Regular update November 5, 2024

We've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!

Full notes

Full Mob Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
changedWe've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!
changedMany performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less
addedNew potion upgrades, raised requirements for all upgrades and made more upgrade useful
addedNew sounds and more sound reactivity
changedMerchant and upgrade menus slide in
fixedBugfixes with liquid refineries, endgame visual bugs fixed

Mob Factory changes

changedWe've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!
changedMany performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less
addedNew potion upgrades, raised requirements for all upgrades and made more upgrade useful
addedNew sounds and more sound reactivity
changedMerchant and upgrade menus slide in

We've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!

Import changes:

  • Many performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less

  • New potion upgrades, raised requirements for all upgrades and made more upgrade useful

  • New sounds and more sound reactivity

Minor changes:

  • Mobs and resources are more transparent while building to improve clarity

  • Merchant and upgrade menus slide in

  • Bugfixes with liquid refineries, endgame visual bugs fixed

  • Smoother loads for certain builds

  • Rearranged menus

  • The game will ask before it overrides your save

  • Weapon info is more descriptive

  • Some parts of tutorial are more intuitive

  • Functional bug reporter

As an aside, if you use Unity and want to chat about optimizing your game, I've set up a google form: https://forms.gle/68Vt1LpHFXJkiswN8

Source

Steam News / 6 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.