Full notes
Full Mob Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
Mob Factory changes
We've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!
Import changes:
Many performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less
New potion upgrades, raised requirements for all upgrades and made more upgrade useful
New sounds and more sound reactivity
Minor changes:
Mobs and resources are more transparent while building to improve clarity
Merchant and upgrade menus slide in
Bugfixes with liquid refineries, endgame visual bugs fixed
Smoother loads for certain builds
Rearranged menus
The game will ask before it overrides your save
Weapon info is more descriptive
Some parts of tutorial are more intuitive
Functional bug reporter
As an aside, if you use Unity and want to chat about optimizing your game, I've set up a google form: https://forms.gle/68Vt1LpHFXJkiswN8
Source
Changelog.gg summarizes and formats this update. How we read updates.
