Full notes
Full Mob Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Mob Factory changes
Recent patches have done the following
New UI toggle for assembler output
More detailed info for how the refinery works
Ghost nerfed, less health
Slimes nerfed - can only eat one item now
Mimics nerfed - can only eat one item now
Weapons made cheaper
Hydra bullets go less far + are more consistent
Island costs reduced
Final boss costs reduced
Bug reporter moved to the settings menu
Bug fixed where options wouldn't save from the main menu
All weapons should say "requires mana" instead of "electricity" or "magic"
Fixed bridge pickup breaks packs going over multiple islands bug
Hydra bullet bug fixed
Liquid assembler concentration rounding bug fixed
Liquid assembler inconsistency fixed
Fixed pierce no damage/rate of fire on tooltip
Bug where golems would get stuck on a specific tile behind the middle structure fixed
Loading from an old save should be possible on non-english machines that use 1,99 instead of 1.99 for decimal points now
Goal not updating bug fixed
Bug fixed where items & bullets would go through mana pole
There is still a rare bug lurking around where all islands will sometimes not generate. We're working on this one and should have a patch out soon. We're also working on an icon on assemblers showing where they will output, a manual toggle so you can choose their output direction, improvements to the tutorial, and a new building or two.
Source
Changelog.gg summarizes and formats this update. How we read updates.
