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Steam News6 June 202629d ago

Update 0.1.1

Hey everyone, it's been about a week since Mnemonimov released in Early Access, and I've just pushed its first update. It focuses on bug fixes and improvements to the Manual. Below you'll find the full list of changes.

Full notes

Full Mnemonimov update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, it's been about a week since Mnemonimov released in Early Access, and I've just pushed its first update. It focuses on bug fixes and improvements to the Manual. Below you'll find the full list of changes.

What changed

4 fixes6 additions5 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Store
changedHey everyone, it's been about a week since Mnemonimov released in Early Access, and I've just pushed its first update. It focuses on bug fixes and improvements to the Manual. Below you'll find the full list of changes.
fixedFix [c]delete[/c] command briefly freezing the game and making it prone to crash afterward.
fixedFix [c]traceback[/c] command crashing the game when the stack is corrupted.
changedImprove the [c]traceback[/c] command with messages for when the stack trace cannot be printed, and specify that the most recent calls are listed first.
addedAdd a [c]copyoutput[/c] command to copy the terminal output to the clipboard.
fixedFix an issue where vector instructions fail silently with a range of 32 registers.

Mnemonimov changes

changedHey everyone, it's been about a week since Mnemonimov released in Early Access, and I've just pushed its first update. It focuses on bug fixes and improvements to the Manual. Below you'll find the full list of changes.
fixedFix [c]delete[/c] command briefly freezing the game and making it prone to crash afterward.
fixedFix [c]traceback[/c] command crashing the game when the stack is corrupted.
changedImprove the [c]traceback[/c] command with messages for when the stack trace cannot be printed, and specify that the most recent calls are listed first.
addedAdd a [c]copyoutput[/c] command to copy the terminal output to the clipboard.

Terminal

  • Fix [c]delete[/c] command briefly freezing the game and making it prone to crash afterward.

  • Fix [c]traceback[/c] command crashing the game when the stack is corrupted.

  • Improve the [c]traceback[/c] command with messages for when the stack trace cannot be printed, and specify that the most recent calls are listed first.

  • Add a [c]copyoutput[/c] command to copy the terminal output to the clipboard.

VM

  • Fix an issue where vector instructions fail silently with a range of 32 registers.

  • Add specific exceptions for non-positive memory/storage access lengths, instead of handling this generically with the out-of-bounds exceptions.

Code Editor

  • Fix breakpoints being cleared on save.

UI

  • Add drag handle icons to tabs to make it more visible that they can be moved across panels.

Manual

  • Add a Quick Reference page in the Instructions chapter, with all instructions listed by category in tables.

  • In the Labels page, document that labels evaluate to pa-relative addresses by default, except when used in Control Flow instructions. Also, mention this behavior in the Control Flow page.

  • Adjust the pseudocode of vector instructions to better represent how they operate.

  • In the description of the [c]SYS_MEM_COPY[/c] system call, indicate that copying between overlapping ranges results in undefined behavior.

  • Document that [c]mul[/c] and [c]mlh[/c] perform signed multiplication.

  • Clarify that the [c]SYS_PRINT_INT[/c] syscall prints a signed integer.

  • Add a Directives page, documenting that directives are a different concept from instructions.

  • Clarify the distinction between the [c]emb[/c] and [c]res[/c] directives, documenting their intended use cases with additional notes. Also, link the Types table for convenience.

  • In the page Types and Files, adjust the Types table to indicate more clearly which types are embed-only, and add complementary notes below the table.

  • In the description of load/store instructions, explicitly mention that only scalar types are supported, and link the Types table for convenience.

  • In Round-Robin Scheduling > The Watchdog, document as a footnote how long a process can run before triggering a watchdog violation.

  • Document that the [c]fsgn[/c] instruction currently computes an integer result instead of a float.

Source

Steam News / 6 June 2026

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