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Steam News25 July 20261mo ago

Hotfix v0.29.4

Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week. Here's what's new: Parties are now smarter around densely packed enemies.

Full notes

Full MMORPG Tycoon 2 update

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What changed

2 fixes1 addition1 change1 removal
  • Gameplay
  • Maps
fixedHi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week.
addedHere's what's new:
changedParties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies who all would aggro onto the party. This shouldn't happen any more!)
removedSubscribers will no longer consider using movement-restricting crowd control abilities to pull enemies. (It's not really a 'pull' if the enemy can't walk toward you after being hit by it!)
fixedFixed some bugs where party aggro could be maintained as subscribers transitioned into or out of a dungeon instance, leading to those subscribers wanting to fight monsters which were on an entirely different map, which caused a bunch of bad behaviour.

MMORPG Tycoon 2 changes

fixedHi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week.
addedHere's what's new:
changedParties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies who all would aggro onto the party. This shouldn't happen any more!)
removedSubscribers will no longer consider using movement-restricting crowd control abilities to pull enemies. (It's not really a 'pull' if the enemy can't walk toward you after being hit by it!)
fixedFixed some bugs where party aggro could be maintained as subscribers transitioned into or out of a dungeon instance, leading to those subscribers wanting to fight monsters which were on an entirely different map, which caused a bunch of bad behaviour.

Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week.

Here's what's new:

  • Parties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies who all would aggro onto the party. This shouldn't happen any more!)

  • Subscribers will no longer consider using movement-restricting crowd control abilities to pull enemies. (It's not really a 'pull' if the enemy can't walk toward you after being hit by it!)

  • Fixed some bugs where party aggro could be maintained as subscribers transitioned into or out of a dungeon instance, leading to those subscribers wanting to fight monsters which were on an entirely different map, which caused a bunch of bad behaviour.

...plus a fair number of regular bug fixes. As always, huge thanks to everyone who submitted feedback and bug reports!

-T

Source

Steam News / 25 July 2026

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