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Steam News5 August 20267d ago

0.8.4.4

New: Training: Non-elite units gain 1 exp. (25%) chance per day. Misc. Changes: Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks). Added designs: Refuel Truck A, Flashpoint A15.

Full notes

Full Mk50TWL Vehicle Battler Custom Slider update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedNew: Training: Non-elite units gain 1 exp. (25%) chance per day. Misc. Changes: Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks). Added designs: Refuel Truck A, Flashpoint A15. Adjust shadows transparency. Campaign: Adjust of campaign starting rosters. Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions) Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll. Lowered campaign base repair rate and repair hub rate. Fixes: Typos. Campaign starting option roster money only. Visual direction of threat indicator campaign. Hover tooltip diplomacy ask aid.
per mission chance50%70%per mission chance increased, buffduration reduced from 50,7525duration reduced from 50, decreased, nerf

Mk50TWL Vehicle Battler Custom Slider changes

addedNew: Training: Non-elite units gain 1 exp. (25%) chance per day. Misc. Changes: Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks). Added designs: Refuel Truck A, Flashpoint A15. Adjust shadows transparency. Campaign: Adjust of campaign starting rosters. Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions) Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll. Lowered campaign base repair rate and repair hub rate. Fixes: Typos. Campaign starting option roster money only. Visual direction of threat indicator campaign. Hover tooltip diplomacy ask aid.

New

Training: Non-elite units gain 1 exp. (25%) chance per day. Misc.

Changes

Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks).

Added designs

Refuel Truck A, Flashpoint A15. Adjust shadows transparency.

Campaign

Adjust of campaign starting rosters. Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions) Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll. Lowered campaign base repair rate and repair hub rate.

Fixes

Typos. Campaign starting option roster money only. Visual direction of threat indicator campaign. Hover tooltip diplomacy ask aid.

Source

Steam News / 5 August 2026

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