Full notes
Full Mk50TWL Vehicle Battler Custom Slider update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Mk50TWL Vehicle Battler Custom Slider changes
Misc.:
Rewritten ballistic arcs for projectiles.
Increased pixels in 3d overlay texts UIs.
Minor vehicle designer UI adjust - stats reorder.
Added marker for spawned test enemy in designer.
Tutorial shift + click to previous step.
Faction designs: Added MBT 237, reworked MBT 439.
Misc. balance:
Out of combat malfunction component percentage chance reduction 4.5% to 3%.
Weapon technology level power / ordnance consumption reduced from 110% to 105% per tech. level.
Increased inaccuracy of inertial / point guided missile seekers. -> To allow area saturation weapons.
Adjust to muzzle velocity of grenade launcher.
Voidwarp shields duration increased.
Fixes:
Wrong base inaccuracy over range description in weapon designer.
Designer new turret / block spawned with current armor tech. level.
Multibarrel inaccuracy + nanochem status effect calculation and other status effects.
Salvo + single use missile racks graphics.
Pathfinding + reverse automated behaviours.
Designer spawn enemy test land vehicle in water.
Source
Changelog.gg summarizes and formats this update. How we read updates.
