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Steam News24 February 20264mo ago

Balance update v8.0.9

Balance: Visible at% is now increased by 10% when firing non beam energy weapon and 30% for beams. Good for balancing small stealth vehicles and also energy beams.

Full notes

Full Mk50TWL Vehicle Battler Custom Slider update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedBalance:
changedVisible at% is now increased by 10% when firing non beam energy weapon and 30% for beams.
changedPassive sensors have only 50% chance of detection per detection cycle. This means they not always show position of enemy when detected with active sensors, only half the time, but per detection cycle means roughly every 3-5 secs. refresh depending on number of sensors. So enemy active sensor unit should flash being visible and then not for a while.
changedAlso: passive sensors stack and active also, so in large battles this change is hardly visible.
changedRenamed small economy to private economy, and small rebalance of affected things.
fixedFixed some typos.

Mk50TWL Vehicle Battler Custom Slider changes

changedBalance:
changedVisible at% is now increased by 10% when firing non beam energy weapon and 30% for beams.
changedPassive sensors have only 50% chance of detection per detection cycle. This means they not always show position of enemy when detected with active sensors, only half the time, but per detection cycle means roughly every 3-5 secs. refresh depending on number of sensors. So enemy active sensor unit should flash being visible and then not for a while.
changedAlso: passive sensors stack and active also, so in large battles this change is hardly visible.
changedRenamed small economy to private economy, and small rebalance of affected things.

Balance:

Visible at% is now increased by 10% when firing non beam energy weapon and 30% for beams.

Good for balancing small stealth vehicles and also energy beams. Also logical: beams are flashy and easy to see source while missiles and cannons are not so easy to track shooter.

Passive sensors have only 50% chance of detection per detection cycle. This means they not always show position of enemy when detected with active sensors, only half the time, but per detection cycle means roughly every 3-5 secs. refresh depending on number of sensors. So enemy active sensor unit should flash being visible and then not for a while.

While passives are same cost on paper as active sensors, they are effectively cheaper because all variables such as mininum signature etc, reinforcement, etc. and they do not require power.

Also: passive sensors stack and active also, so in large battles this change is hardly visible.

Other changes:

Renamed small economy to private economy, and small rebalance of affected things.

Fixed some typos.

Small UI resizing.

Source

Steam News / 24 February 2026

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