Full notes
Full Mk50TWL Vehicle Battler Custom Slider update
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What changed
- Balance
- Gameplay
- UI and audio
Mk50TWL Vehicle Battler Custom Slider changes
Balance:
Visible at% is now increased by 10% when firing non beam energy weapon and 30% for beams.
Good for balancing small stealth vehicles and also energy beams. Also logical: beams are flashy and easy to see source while missiles and cannons are not so easy to track shooter.
Passive sensors have only 50% chance of detection per detection cycle. This means they not always show position of enemy when detected with active sensors, only half the time, but per detection cycle means roughly every 3-5 secs. refresh depending on number of sensors. So enemy active sensor unit should flash being visible and then not for a while.
While passives are same cost on paper as active sensors, they are effectively cheaper because all variables such as mininum signature etc, reinforcement, etc. and they do not require power.
Also: passive sensors stack and active also, so in large battles this change is hardly visible.
Other changes:
Renamed small economy to private economy, and small rebalance of affected things.
Fixed some typos.
Small UI resizing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
