Full notes
Full Mizuki and the Crimson Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Mizuki and the Crimson Moon changes
Happy Halloween!
This October welcomes several changes to the Mizuki and the Crimson Moon demo! For anyone who reads this, thank you for your interest in my small demo. I am now working on the final update to the demo, and it's going to be a large one. If you have any feedback or suggestions at all, please email me, contact me on social media, or message me on the Mizuki and the Crimson Moon discord channel! You can also leave a review for the game on its demo page. Official Mizuki and the Crimson Moon Discord BlueSky Twitter / X Business Email: mizukiandthecrimsonmoon@gmail.com
The main changes revolve around bug fixes, enemy AI adjustments, and a few gameplay improvements. Here are some of the changes you might notice:
The Human Guard enemy no longer counter-attacks after being attacked, but no longer takes knockback from attacks
Adjusted the health of the Human Scout from 6 to 4
Added a ranged attack to the Yurei
Adjusted the rage-AI of the Yurei to respond better to the player
Adjusted the range of the Yurei melee swipes
Rebalanced stage difficulty
Adjusted Kappa's dialog for unlocking a health upgrade
Several minor bug fixes and sprite alterations
Thank you for playing Mizuki and the Crimson Moon! See you next month!
Source
Changelog.gg summarizes and formats this update. How we read updates.
