Hello folks!! Today marks the 1 year anniversary for Mix Universe in Early Access.
In this update4
Full notes
Full Mix Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Fixes
Performance
addedHello folks!!Today marks the 1 year anniversary for Mix Universe in Early Access. I would have loved to match this day with a new version of the game to play, but instead I think it's wise to hold off just a little bit longer here. Not too much longer though! August 15th is the date for the next update AND a demo version of the game! I truly appreciate the patience and will try my best to prevent 6 month intervals for updates in the future.
addedHello folks!!The initial goal for this update was solely "get the tutorials in-game and up and running". In this process, I should have known this would spiral into "Also I should fix this thing I wanted to fix for a long time, and also I should change this thing I've been wanting to change for a long time". What ended up happening is by the time I got to a point where things felt like the systems were good to go to make the tutorials.. my brain needed to do something else to keep moving forward efficiently. SO.. I decided to add in a feature I've been wanting for a looong time.
addedHello folks!!Being able to land and walk around your mixes. So YES, this is happening and YES, in my opinion, it feels amazing and opens up a whole new perspective to the game.
changedBasic list of things you can expect in the new update in 3 weeks is this.Performance optimization of sound rendering (Upgraded to unreal 5.4)
changedBasic list of things you can expect in the new update in 3 weeks is this.Upgraded voxel system (Uses wayyy less memory and should be faster)
Mix Universe changes
addedToday marks the 1 year anniversary for Mix Universe in Early Access. I would have loved to match this day with a new version of the game to play, but instead I think it's wise to hold off just a little bit longer here. Not too much longer though! August 15th is the date for the next update AND a demo version of the game! I truly appreciate the patience and will try my best to prevent 6 month intervals for updates in the future.
addedThe initial goal for this update was solely "get the tutorials in-game and up and running". In this process, I should have known this would spiral into "Also I should fix this thing I wanted to fix for a long time, and also I should change this thing I've been wanting to change for a long time". What ended up happening is by the time I got to a point where things felt like the systems were good to go to make the tutorials.. my brain needed to do something else to keep moving forward efficiently. SO.. I decided to add in a feature I've been wanting for a looong time.
addedBeing able to land and walk around your mixes. So YES, this is happening and YES, in my opinion, it feels amazing and opens up a whole new perspective to the game.
changedPerformance optimization of sound rendering (Upgraded to unreal 5.4)
changedUpgraded voxel system (Uses wayyy less memory and should be faster)
Hello folks!!
Today marks the 1 year anniversary for Mix Universe in Early Access. I would have loved to match this day with a new version of the game to play, but instead I think it's wise to hold off just a little bit longer here. Not too much longer though! August 15th is the date for the next update AND a demo version of the game! I truly appreciate the patience and will try my best to prevent 6 month intervals for updates in the future.
The initial goal for this update was solely "get the tutorials in-game and up and running". In this process, I should have known this would spiral into "Also I should fix this thing I wanted to fix for a long time, and also I should change this thing I've been wanting to change for a long time". What ended up happening is by the time I got to a point where things felt like the systems were good to go to make the tutorials.. my brain needed to do something else to keep moving forward efficiently. SO.. I decided to add in a feature I've been wanting for a looong time.
Being able to land and walk around your mixes. So YES, this is happening and YES, in my opinion, it feels amazing and opens up a whole new perspective to the game.
Basic list of things you can expect in the new update in 3 weeks is this.
Demo version of the game
All necessary in-game interactive tutorials teaching you to play and alter you mixes
Performance optimization of sound rendering (Upgraded to unreal 5.4)
Upgraded voxel system (Uses wayyy less memory and should be faster)
Landing on surfaces / walking / running / jumping
And much more!
Here is a teaser of what it looks like to view a mix from the ground.