Full notes
Full Miuratale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Miuratale changes
Latest update continues on combat improvements and general gameplay
All enemies now have damage animations for light and heavy (break) hits
A few small changes to Kelp Forest level
Improved the Light Bolt base attack visual
All special attacks work as intended, learned via Growth menu
Fixed an issue where the camera would flip backwards, facing the sky
Buffed most enemies HP
Frozen status from 12 seconds to 6 seconds
A new victory Hud that showcases some stats after combat
Bigger damage numbers that last half as long
Fixed a issue where enemy HP/Stun HUD was misaligned
Bestiary information is now accurate
Added a photoflash ability, acquired with Shell Phone, adds enemy to Bestiary
All regen effects are now 1 second, for smoothness
HUD elements that were bright now have a shadow for visual clarity in bright areas
Undodgeable attacks now do 1/2 damage
Many more potion pick ups across all main levels
Player Element and Ability HUD no longer rearranges when selecting from them
Source
Changelog.gg summarizes and formats this update. How we read updates.
