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Steam News3 July 20251y ago

Update to version 0.8.103

Latest update continues on combat improvements and general gameplay All enemies now have damage animations for light and heavy (break) hits A few small changes to Kelp Forest level Improved the Light Bolt base attack vi

Full notes

Full Miuratale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedLatest update continues on combat improvements and general gameplay
addedAll enemies now have damage animations for light and heavy (break) hits
changedImproved the Light Bolt base attack visual
changedAll special attacks work as intended, learned via Growth menu
fixedFixed an issue where the camera would flip backwards, facing the sky
changedBuffed most enemies HP

Miuratale changes

changedLatest update continues on combat improvements and general gameplay
addedAll enemies now have damage animations for light and heavy (break) hits
changedImproved the Light Bolt base attack visual
changedAll special attacks work as intended, learned via Growth menu
fixedFixed an issue where the camera would flip backwards, facing the sky

Latest update continues on combat improvements and general gameplay

  • All enemies now have damage animations for light and heavy (break) hits

  • A few small changes to Kelp Forest level

  • Improved the Light Bolt base attack visual

  • All special attacks work as intended, learned via Growth menu

  • Fixed an issue where the camera would flip backwards, facing the sky

  • Buffed most enemies HP

  • Frozen status from 12 seconds to 6 seconds

  • A new victory Hud that showcases some stats after combat

  • Bigger damage numbers that last half as long

  • Fixed a issue where enemy HP/Stun HUD was misaligned

  • Bestiary information is now accurate

  • Added a photoflash ability, acquired with Shell Phone, adds enemy to Bestiary

  • All regen effects are now 1 second, for smoothness

  • HUD elements that were bright now have a shadow for visual clarity in bright areas

  • Undodgeable attacks now do 1/2 damage

  • Many more potion pick ups across all main levels

  • Player Element and Ability HUD no longer rearranges when selecting from them

Source

Steam News / 3 July 2025

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