changes - new building: bonfire, lights a very large area but eats through fuel 10% faster and is 50% more susceptible to rain - you now access crafting menus of crafting buildings by clicking on a cog icon near it inst
Full notes
Full Mistward update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Performance
fixedchanges - new building: bonfire, lights a very large area but eats through fuel 10% faster and is 50% more susceptible to rain - you now access crafting menus of crafting buildings by clicking on a cog icon near it instead of clicking on the building. this fixes an issue players had where they either needed a full inventory or empty the crafting building's stock first before they could access the crafting menu. - updated the UI so it's a little bit nicer to look at hopefully fixes - fixed the forestry not working properly - fixed a bug where a human would navigate to a new empty crate without holding an item, also leading to a lag spike until they return home
addedmisc - reduced a lag spike when humans get stuck - added stone and paper as crafting recipes to the 3d printer
Mistward changes
fixedchanges - new building: bonfire, lights a very large area but eats through fuel 10% faster and is 50% more susceptible to rain - you now access crafting menus of crafting buildings by clicking on a cog icon near it instead of clicking on the building. this fixes an issue players had where they either needed a full inventory or empty the crafting building's stock first before they could access the crafting menu. - updated the UI so it's a little bit nicer to look at hopefully fixes - fixed the forestry not working properly - fixed a bug where a human would navigate to a new empty crate without holding an item, also leading to a lag spike until they return home
addedmisc - reduced a lag spike when humans get stuck - added stone and paper as crafting recipes to the 3d printer
changes - new building: bonfire, lights a very large area but eats through fuel 10% faster and is 50% more susceptible to rain - you now access crafting menus of crafting buildings by clicking on a cog icon near it instead of clicking on the building. this fixes an issue players had where they either needed a full inventory or empty the crafting building's stock first before they could access the crafting menu. - updated the UI so it's a little bit nicer to look at hopefully fixes - fixed the forestry not working properly - fixed a bug where a human would navigate to a new empty crate without holding an item, also leading to a lag spike until they return home
misc - reduced a lag spike when humans get stuck - added stone and paper as crafting recipes to the 3d printer