Mist Survival
Steam News 12 December 20255mo ago

Progress Update - coop_test_branch 0.7.0.10b

Hello everyone, I’m currently in the process of updating the engine from UE 5.4 to UE 5.7. So far, the results look promising in terms of performance, but I still need some additional testing before pushing it to the "…

Update log

Full Mist Survival update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

0 fixes5 additions2 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Balance
changedI’m currently in the process of updating the engine from UE 5.4 to UE 5.7 . So far, the results look promising in terms of performance, but I still need some additional testing before pushing it to the " coop_test_branch" .
addedFor this version, the features currently in development include reworks of existing systems (such as the crops, farming system), and new mechanics related to windows and blinds. You can find more details in the list below.
addedProgress Update (WIP Features)Zone 1 Environment Update : New environment props and structures have been added to Zone 1, including the Ranger Station, Radio Station, Sawmill, Store, and Hunting Cabin. (Loot and gameplay systems will be added in a later phase).
changedProgress Update (WIP Features)Crops & Farming System : The Crops and Farming system is currently being reworked. This update introduces fertilizer support and plant health (HP), laying the foundation for adding crop-related threats in future updates. This system is planned to be available for testing in version 0.7.0.10b.
addedProgress Update (WIP Features)Infected Behavior : Infected will become more aware of their surroundings. They’ll be able to see through open windows or broken glass, and can now enter houses and shelters through windows. This means exploring buildings will require much more caution, especially during Mist Events, where infected can pose a serious threat even indoors. Also, Infected Stage 2 is being reworked and will be added to this branch for testing at a later stage.
addedProgress Update (WIP Features)Blind and Window : The Blind and Window system itself is being redesigned from the ground up. Windows are being reworked to support destructible behavior, but you will also be able to reinforce and fortify them. This system is being reworked from the old version 0.1.x, but the new implementation is more flexible and will allow for further expansion and balancing in future updates.

I’m currently in the process of updating the engine from UE 5.4 to UE 5.7. So far, the results look promising in terms of performance, but I still need some additional testing before pushing it to the "coop_test_branch".

For this version, the features currently in development include reworks of existing systems (such as the crops, farming system), and new mechanics related to windows and blinds. You can find more details in the list below.

Progress Update (WIP Features)

  • Zone 1 Environment UpdateNew environment props and structures have been added to Zone 1, including the Ranger Station, Radio Station, Sawmill, Store, and Hunting Cabin. (Loot and gameplay systems will be added in a later phase).
  • Crops & Farming SystemThe Crops and Farming system is currently being reworked. This update introduces fertilizer support and plant health (HP), laying the foundation for adding crop-related threats in future updates. This system is planned to be available for testing in version 0.7.0.10b.
  • Infected BehaviorInfected will become more aware of their surroundings. They’ll be able to see through open windows or broken glass, and can now enter houses and shelters through windows. This means exploring buildings will require much more caution, especially during Mist Events, where infected can pose a serious threat even indoors. Also, Infected Stage 2 is being reworked and will be added to this branch for testing at a later stage.
  • Blind and WindowThe Blind and Window system itself is being redesigned from the ground up. Windows are being reworked to support destructible behavior, but you will also be able to reinforce and fortify them. This system is being reworked from the old version 0.1.x, but the new implementation is more flexible and will allow for further expansion and balancing in future updates.
  • New Pet Model And Animations UpdateNew pet models and animations are planned. The Rottweiler will feature a unique takedown ability different from the German Shepherd. It will be added after the German Shepherd is fully completed.

Source

Steam News / 12 December 2025

Open original