Repeated intro
Hey everyone! Figured we should push out an update since we haven't posted recently.
What changed
0 fixes2 additions1 change0 removals
changedWhere we areAt this current moment, we are working on a few things. Here are the highlights for our next build: 1. AI 2. Matchmaking 3. Fixes for weapons 4. Monster movement and attack updates 5. Sewers update 6. UI Update 7. Save game update (will fix resolution not saving)
addedBecause of you, our communityThis next build will be a major step for Mist of the Dark. We'd only put about 4 months worth of work in when we launched in August. We've had another 4 months to work, and it has been game-changing, literally! With the valuable feedback we got from you guys, we were able to focus on some of the major problems with the game. We want to use the creepy atmosphere with fast paced, intense combat to create something terrifying. With our new focus on how the game feels and plays, we're making a lot of progress.
addedClosingTo wrap up this post, we'll be focusing on these things for the new update coming out, and we're really excited to show you all the work we've done the past few months. The new update may take another month or two, possibly more. We're a team of two, both working part time on this. Which reminds me, if you're experienced in Blueprint Programming in UE4, or know someone who is, please reach out! Game on! Ryan
Mist of the Dark changes
changedAt this current moment, we are working on a few things. Here are the highlights for our next build: 1. AI 2. Matchmaking 3. Fixes for weapons 4. Monster movement and attack updates 5. Sewers update 6. UI Update 7. Save game update (will fix resolution not saving)
addedThis next build will be a major step for Mist of the Dark. We'd only put about 4 months worth of work in when we launched in August. We've had another 4 months to work, and it has been game-changing, literally! With the valuable feedback we got from you guys, we were able to focus on some of the major problems with the game. We want to use the creepy atmosphere with fast paced, intense combat to create something terrifying. With our new focus on how the game feels and plays, we're making a lot of progress.
addedTo wrap up this post, we'll be focusing on these things for the new update coming out, and we're really excited to show you all the work we've done the past few months. The new update may take another month or two, possibly more. We're a team of two, both working part time on this. Which reminds me, if you're experienced in Blueprint Programming in UE4, or know someone who is, please reach out! Game on! Ryan
Where we are
At this current moment, we are working on a few things. Here are the highlights for our next build:
- AI
- Matchmaking
- Fixes for weapons
- Monster movement and attack updates
- Sewers update
- UI Update
- Save game update (will fix resolution not saving)
This next build will be a major step for Mist of the Dark. We'd only put about 4 months worth of work in when we launched in August. We've had another 4 months to work, and it has been game-changing, literally! With the valuable feedback we got from you guys, we were able to focus on some of the major problems with the game. We want to use the creepy atmosphere with fast paced, intense combat to create something terrifying. With our new focus on how the game feels and plays, we're making a lot of progress.
Closing
To wrap up this post, we'll be focusing on these things for the new update coming out, and we're really excited to show you all the work we've done the past few months. The new update may take another month or two, possibly more. We're a team of two, both working part time on this. Which reminds me, if you're experienced in Blueprint Programming in UE4, or know someone who is, please reach out! Game on! Ryan