Full notes
Full Mist Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating.
There is a ton of small under-the-hood changes:
the enemies have longer pauses between states, - the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels - the number of prisms that you can find was significantly increased. - certain enemy types became less aggressive. - many more tiny tweaks
If you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings.
Cheers,
Flox Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
