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Steam News8 December 20196y ago

Rebalancing Patch

For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating.

Full notes

Full Mist Hunter update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedthe enemies have longer pauses between states, - the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels - the number of prisms that you can find was significantly increased. - certain enemy types became less aggressive. - many more tiny tweaks
addedIf you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings.

For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating.

There is a ton of small under-the-hood changes:

  • the enemies have longer pauses between states, - the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels - the number of prisms that you can find was significantly increased. - certain enemy types became less aggressive. - many more tiny tweaks

If you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings.

Cheers,

Flox Team

Source

Steam News / 8 December 2019

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