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Steam News11 March 20251y ago

Version 1.0 Is LIVE!

Hi everyone, It's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update! Heres a new Trailer for 1.

Full notes

Full Mission: Rift seeker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions1 change0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedIt's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update! Heres a new Trailer for 1.0 Release
addedPatch notes:New: - Shortcuts for menu's to make the gameplay smoother
addedPatch notes:Event log, displaying 25 latests events - 14 New entities of varying grades, heres just some of them:
addedPatch notes:Seekers now have their status effects shown as emojis over their heads, allowing to notice issues more quickly
addedPatch notes:Ability to move seekers manually, giving you a chance to run away from entities or cancel unwated orders if managed quickly - New "Deer" Seeker
addedPatch notes:Entities now have a higher chance to break out, depending on their sanity and hunger

Mission: Rift seeker changes

addedIt's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update! Heres a new Trailer for 1.0 Release
addedNew: - Shortcuts for menu's to make the gameplay smoother
addedEvent log, displaying 25 latests events - 14 New entities of varying grades, heres just some of them:
addedSeekers now have their status effects shown as emojis over their heads, allowing to notice issues more quickly
addedAbility to move seekers manually, giving you a chance to run away from entities or cancel unwated orders if managed quickly - New "Deer" Seeker

Hi everyone,

It's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update! Heres a new Trailer for 1.0 Release

Patch notes:

New: - Shortcuts for menu's to make the gameplay smoother

  • Event log, displaying 25 latests events - 14 New entities of varying grades, heres just some of them:

  • Seekers now have their status effects shown as emojis over their heads, allowing to notice issues more quickly

  • Ability to move seekers manually, giving you a chance to run away from entities or cancel unwated orders if managed quickly - New "Deer" Seeker

  • Entities now have a higher chance to break out, depending on their sanity and hunger

Updates: - Saves reflect time better - Balancing some damage to health and sanity while interacting with entities - Destroyed buildings now drop half the required resources, allowing for more balanced building - Adjusted post processing for each of the planets to make them more atmospheric - Building production and entity consumtion balancing - UI changes, font sizing to fit better, description updates and more - Increased event rate and added some harder ones depending on planet difficulty - Increased exploration time for better progression

Fixes:

  • Some menus not closing when they should properly
  • Some death animations not showing up properly

Some animations for large entities not showing up correctly - Dirt being very scarce in 2 of the planets - Camera not being movable when paused in some cases - Autosaves sometimes overwriting manual saves - Some items not showing up properly or having incorrect icons - Building beam poppin glitch

I am super excited to have reached this far as a Solo developer, even though Mission: Rift Seeker hasn't been very popular so far, I am Thankful for those that play my games and I hope to continue creating more in the future! :)

OneManGames

Source

Steam News / 11 March 2025

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