Full notes
Full Mission: Rift seeker update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
Mission: Rift seeker changes
Hi everyone,
It's been a while, but finally Mission: Rift Seeker is leaving Steam Early Access with a huge update! Heres a new Trailer for 1.0 Release
Patch notes:
New: - Shortcuts for menu's to make the gameplay smoother
Event log, displaying 25 latests events - 14 New entities of varying grades, heres just some of them:
Seekers now have their status effects shown as emojis over their heads, allowing to notice issues more quickly
Ability to move seekers manually, giving you a chance to run away from entities or cancel unwated orders if managed quickly - New "Deer" Seeker
Entities now have a higher chance to break out, depending on their sanity and hunger
Updates: - Saves reflect time better - Balancing some damage to health and sanity while interacting with entities - Destroyed buildings now drop half the required resources, allowing for more balanced building - Adjusted post processing for each of the planets to make them more atmospheric - Building production and entity consumtion balancing - UI changes, font sizing to fit better, description updates and more - Increased event rate and added some harder ones depending on planet difficulty - Increased exploration time for better progression
Fixes:
- Some menus not closing when they should properly
- Some death animations not showing up properly
Some animations for large entities not showing up correctly - Dirt being very scarce in 2 of the planets - Camera not being movable when paused in some cases - Autosaves sometimes overwriting manual saves - Some items not showing up properly or having incorrect icons - Building beam poppin glitch
I am super excited to have reached this far as a Solo developer, even though Mission: Rift Seeker hasn't been very popular so far, I am Thankful for those that play my games and I hope to continue creating more in the future! :)
OneManGames
Source
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