Full notes
Full Missiles Away update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
- Fixes
- Balance
- Performance
Missiles Away changes
We're very excited to announce that Missiles Away is taking part in Bullet Heaven Fest 2.0, and will have a full release update to go along with the event! Check out all the other great games at the Bullet Heaven Fest 2.0 by clicking here!
Missiles Away will be 40% off from December 4th to December 18th, to celebrate the full release with the festival!
steam://openurl/ https://store.steampowered.com/app/2361450/Missiles_Away/?snr=1_5_1100__1100&utm_source=steamwidget
Update Notes
All the planned Steam achievements added!
A bug that caused missiles to prematurely explode before hitting their target has been fixed.
Laser towers no longer have a slim chance to one shot the player instantly upon spawning.
Dying during an upgrade sequence while a nuke is going off no longer soft-locks the game.
Shader compilation now primarily happens when loading the main menu instead of in-game. The effects of this change may depend on your device, but generally, the game will take slightly longer to boot up but will have significantly fewer stutters mid-game.
Localization updated to include some previously untranslated UI elements.
Some minor UI bugs fixed.
Thank you for your continued support!
Source
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