Repeated intro
What changed
1 fix1 addition3 changes0 removals
- Compatibility
- Performance
- Balance
changedThis update brings Linux support as well as some bugfixes and gameplay changes.
addedMISCThe project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ
fixedBUGFIXESFixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.
changedGAMEPLAYFire rate of the Lock-on Missiles have been decreased significantly.
changedKNOWN ISSUESDirectly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.
Missiles Away changes
changedThis update brings Linux support as well as some bugfixes and gameplay changes.
addedThe project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ
fixedFixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.
changedFire rate of the Lock-on Missiles have been decreased significantly.
changedDirectly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.
This update brings Linux support as well as some bugfixes and gameplay changes.
MISC
-The project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ
BUGFIXES
-Fixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.
GAMEPLAY
-Fire rate of the Lock-on Missiles have been decreased significantly.
KNOWN ISSUES
-Directly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.