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Steam News28 September 20232y ago

September 28 Update (Linux Support)

Hello everyone, This update brings Linux support as well as some bugfixes and gameplay changes. MISC -The project has been upgraded to Godot 4.

In this update4

Full notes

Full Missiles Away update

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Repeated intro

Hello everyone,

What changed

1 fix1 addition3 changes0 removals
  • Compatibility
  • Performance
  • Balance
changedThis update brings Linux support as well as some bugfixes and gameplay changes.
addedMISCThe project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ
fixedBUGFIXESFixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.
changedGAMEPLAYFire rate of the Lock-on Missiles have been decreased significantly.
changedKNOWN ISSUESDirectly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.

Missiles Away changes

changedThis update brings Linux support as well as some bugfixes and gameplay changes.
addedThe project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ
fixedFixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.
changedFire rate of the Lock-on Missiles have been decreased significantly.
changedDirectly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.

This update brings Linux support as well as some bugfixes and gameplay changes.

MISC

-The project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ

BUGFIXES

-Fixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player.

GAMEPLAY

-Fire rate of the Lock-on Missiles have been decreased significantly.

KNOWN ISSUES

-Directly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.

Source

Steam News / 28 September 2023

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