Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Store
- Server
Miscreated changes
Base Building Snapping System
The first phase of the base building snapping system has been completed and included in this update
It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes
Additional snapping features will be added in future updates
Freeform placement is still fully supported, so both snapping and freeform can now be used
Foundations
Foundations are now been added to the game
There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m)
Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger
Their placement is restricted to terrain only and snap to each other
A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged)
Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts
Plated Tier
Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look
Metal Tier
Most of the metal tier base parts were adjusted to work better with the snapping system
Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier
The health of the metal base parts was doubled making them extremely strong against explosives
Drawbridge
The draw bridge and drawbridge wall base part have been added
Drawbridge placement is restricted to the drawbridge wall only
If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed
Game
AMD GPU users may experience increased performance (up to 50% more based on settings and map areas)
Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun
Airplane crashes should no longer occur in rivers
Airplane drops will no longer happen in base building exclusion areas (cities primarily)
Airplane crashes adjusted so they won't occur right at water edges
Lots of optimizations to models and prefabs to help increase client fps
Kiosk
Adjusted the cost to store Grenade in kiosk to 7 Amcoins
Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins
Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins
Items
Sawed-off AT-12 added (secondary weapon)
Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version)
Base Building
A base will be instantly removed when its decay timer expires (before the server had to restart first)
Changed explosion max damage radius to 3.5m (was 5.0m)
A maximum of 12 base building parts can be stacked on top of each other
New watchtowers added
AI
Significant AI optimizations have been made
Roughly twice as many AI will now spawn in the world
Hordes/packs will now spawn with random clothing items
Increased the size of some of the hordes/packs
Map
Minor tweaks and fixes
Some optimizations with larger prefabs to help with frame rate
Audio
Decreased intensity of sewer pipe water sound effec
t
Animations
Changed to and from prone transitions to stop head from being too far forward
UI
Keybinds have been added to the General category for base building actions - rotate, etc.
By default, the CTRL key will toggle between freeform and snapping placement
Source
Changelog.gg summarizes and formats this update. How we read updates.
