Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- Fixes
- Balance
- Store
Note: Snap Base Building is still under development and will continue to be tested on the experimental server until it's ready to be released, so it isn't included in this update.
Air Plane Crash World Event
A new world event has been added - at a random interval a small plane can crash on the island
The plane explodes when it hits the ground, so if you are in the vicinity don't be too close
Upon crashing the plane will release one crate and three backpacks
The crate's contents are military themed and the backpacks are civilian themed
The backpacks can be hard to find in the tall grass, so look around carefully for them
Game
Increased network update frequency of the air drop plane, so it is less jittery
C4 can now stick to all static objects (houses/rocks/...) and bases/DWS objects
Fixed a couple of infrequent server crashes
Fixed not being able to turn the weapon laser attachment off
Fixed issue with a packed up tent respawning at same location after a server restart
Adjusted the arrow trail particle effect
Fixed issue with persisted entities not being loaded from the database - traps/roosters/pigs
Tents can now spawn with random items in them
Quadbikes, jetskis, and tractors can now spawn with random parts in them, so they are easier to get drivable
Fixed issue with loading some clan and clan member names - would cause a player to always log in as a new character
Increased the chance to get Thatch from bushes
Added more logging messages when players get kicked from servers - to help track down potential issues
Decreased recoil on several weapons when prone, crouched and holding breath
Increased default zoom amount for ironsight on all weapons
Ammo piles will spawn with at least 1 round
Crafting
Cleaned up and organized the crafting categories more
Added craftable ammo boxes for all 12-gauge shells - slugs, pellets, and beanbags
Added craftable explosive arrows
Removed the wood walkway 0m x 4m x 4m recipe so it can no longer be crafted
Decreased Rags crafting time to 0.5 seconds
Added 0x4x4 roof to crafting recipe
Removed shelter pole from crafting recipes
Shelter base parts are now crafted using sticks
Changed the Molotov crafting recipe to make use of biofuel and gunpowder instead of oil and alcohol
Reduced pipebomb gun powder cost to 192 ( reduced by 64 )
Reduced crafting requirements for C4 and Pipebombs
Base Building
Fixed not being able to pack up a planter box
All base building traps can now be triggered (was a bug where some wouldn't) - reminder to wear good shoes
Traps will re-trigger each second a player collides with them - they are quite deadly now
Added craftable small shutter parts and plated equivalent
Fix to only being able to upgrade base doors and gates while they are closed
Increased pipebomb/grenade and explosive arrows damage to base parts
Increased sticks burn rate - should be 10 seconds
Decreased the palisade base part health to 5k (was 10k)
Physics proxy adjustments to the barbed wire base part so it works better as a trap
Adjusted model and physics proxy of the wooden palisade base part so it works better as a trap
Increased the amount of frag damage to wood, plated, and metal base parts (double the damage it was before)
Dynamic World System
Explosions will now damage DWS objects (house doors, etc.)
Crafting
Reduced the crafting time for all bolts and arrows and increased the crafted quantity
Items
Craftable explosive arrow added
Barbed wire parts are now stackable
Increased the stack size for arrows and bolts
Increased Thatch stack size to be the same as sticks
Fixed 0x4x4 roof thickness to be the same as platforms
Added additional zoom strength option (mouse wheel) to Hunting Scope
Modding
Fix for SendTextMessage not being able to send a message to all players (playerId as 0)
Changed return value of ISM.SpawnItem and GiveItem - they now return the actual entity and not just entity Id
Added script binds for more item properties - health, stacking, magazines, consumables
UI
New main menu background image added
Fixed "Tear Off Trap" to "Tear Off Tarp"
Fixed the extra padding between item slots in the inventory that was introduced during localization changes
Fixed pack up tent message while items are inside of it
Audio
Increased explosion audio range for C4 (and the new air plane crash)
Feedback thread can be found here: https://steamcommunity.com/app/299740/discussions/0/3428846977640542785/
Source
Changelog.gg summarizes and formats this update. How we read updates.
