Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Workshop
- Store
- Balance
- Fixes
- Gameplay
Miscreated changes
Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/
Modding Support
This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel
Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
Extension mod support to all spawner and weather lua scripts
Game
Disabled verbose logging of all skins in the log files
Allow throwing of some items that can now stack (Rocks)
Fixed throwing of items so the throw action can no longer be spammed quickly
The g_idleKickTime server variable will now work correctly to kick inactive players
Optimizations related to saving out players to the database after they disconnect
Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
Bleeds levels and poison are now saved in the database and restored upon login
Display a message when an item can't be moved to another item or slot for any reason
If an item has items inside of it on the ground the name will now be prepended with [+]
Added football pads to leather repair kit
Fixed the stats on clothing when clothing is hit or repaired
Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
Replaced non-usable water barrels with no-lid versions
Fixed static duplicated door in new warehouse (couldn't be opened)
Removed ability to connect power to large power boxes (only small ones are used on houses)
Optimized the "bunker cave"
Clarified the !ping chat command result
Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)
Weather
Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
Reduce amount of snow patterns
Crafting
Items crafted using the crafting window will now have full health
Items
Increased chance for the map to spawn (in case someone loses their starter map and needs one)
Converted Rocks into a throwable item which can be used to distract AI/players
Removed the light glow on the Survivotron
All chemlights now have a max stack size of 10
Rocks now have a max stack size of 5
Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)
Vehicles
Quad bike skins added
AI
Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
Fixed AI stimulus (receiving players position) for Molotovs Improvement to help reduce AI spawning on roofs/trees
Map
Fixed some floating forest debris
Fixed LOD setting on some trees
Add some props to bathrooms that were almost empty
Fixed an unreachable bee hive
Various fixes to some of the residential buildings
Added floor to bottom of elevator shaft in Woodhaven bunker
UI
Decrease fade in/out effects time when respawning
Audio
Revised some weapon related sound effects
Added pistol slide sound effects
Animations
Added remaining first select animations for firing weapons
Added remaining dry reload setups
Textures/Models
Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
Adjusted physics proxy on bollards
Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
Fixed broken physics proxy on the camping chair
Source
Changelog.gg summarizes and formats this update. How we read updates.
