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Steam News1 March 20197y ago

Update 1.0.2 - 03/01/19

Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/ Modding Support This version introduces the first iteration of modding support for Miscreated!

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes14 additions20 changes3 removals
  • Server
  • Workshop
  • Store
  • Balance
  • Fixes
  • Gameplay
addedModding SupportModding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
changedModding SupportSome forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
changedModding SupportWhen a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
changedModding SupportExtension mod support to all spawner and weather lua scripts
removedGameDisabled verbose logging of all skins in the log files
addedGameAllow throwing of some items that can now stack (Rocks)

Miscreated changes

addedModding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
changedSome forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
changedWhen a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
changedExtension mod support to all spawner and weather lua scripts
removedDisabled verbose logging of all skins in the log files

Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/

Modding Support

  • This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts

Game

  • Disabled verbose logging of all skins in the log files

  • Allow throwing of some items that can now stack (Rocks)

  • Fixed throwing of items so the throw action can no longer be spammed quickly

  • The g_idleKickTime server variable will now work correctly to kick inactive players

  • Optimizations related to saving out players to the database after they disconnect

  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0

  • Bleeds levels and poison are now saved in the database and restored upon login

  • Display a message when an item can't be moved to another item or slot for any reason

  • If an item has items inside of it on the ground the name will now be prepended with [+]

  • Added football pads to leather repair kit

  • Fixed the stats on clothing when clothing is hit or repaired

  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around

  • Replaced non-usable water barrels with no-lid versions

  • Fixed static duplicated door in new warehouse (couldn't be opened)

  • Removed ability to connect power to large power boxes (only small ones are used on houses)

  • Optimized the "bunker cave"

  • Clarified the !ping chat command result

  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default

  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)

Weather

  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)

  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases

  • Reduce amount of snow patterns

Crafting

  • Items crafted using the crafting window will now have full health

Items

  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)

  • Converted Rocks into a throwable item which can be used to distract AI/players

  • Removed the light glow on the Survivotron

  • All chemlights now have a max stack size of 10

  • Rocks now have a max stack size of 5

  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)

Vehicles

  • Quad bike skins added

AI

  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location

  • Fixed AI stimulus (receiving players position) for Molotovs Improvement to help reduce AI spawning on roofs/trees

Map

  • Fixed some floating forest debris

  • Fixed LOD setting on some trees

  • Add some props to bathrooms that were almost empty

  • Fixed an unreachable bee hive

  • Various fixes to some of the residential buildings

  • Added floor to bottom of elevator shaft in Woodhaven bunker

UI

  • Decrease fade in/out effects time when respawning

Audio

  • Revised some weapon related sound effects

  • Added pistol slide sound effects

Animations

  • Added remaining first select animations for firing weapons

  • Added remaining dry reload setups

Textures/Models

  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it

  • Adjusted physics proxy on bollards

  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it

  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating

  • Fixed broken physics proxy on the camping chair

Source

Steam News / 1 March 2019

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