Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
- Store
Miscreated changes
- Stormhero
Game
Removed the Halloween/Christmas seasonal items so they no longer spawn
Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
Decreased poison/radiation/torpidity screen visual effects
Decontamination shower should only remove radiation - no longer heals the player as well
Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
Potential fixes for some physics related crashes
Disable physicalization on boids (birds, etc.) so the surface area errors won't appear
Items
Fixed spelling of Cooked Snap Peas
Added ironsight kit item for the AT-15 and the Tactical shotgun
Don't display the mannequin arm on a player's back
Thatch added (can be harvested from some bushes)
Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
Update display name and description for Vertical Foregrip
Decrease mass of rope from 0.3kg to 0.1kg
Clarified which 7.62 rounds are used in the different 7.62 magazines
Removed harvest ability from Machete
Add glow to shotgun ironsight tritium mesh
Put P350 magazine into its own location category, otherwise mixes with the 357 revolver
Base Building
Fixed missing damage multipliers for the plot sign
Decreased weight of Amalgamated kiosk to 250kg for better towing
Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart
Vehicles
Disable physics reaction from players standing on boat
AI
Remove blood pool from Brute death event
Map
Fixed sound issue with exit door on Brightmoor bunker
Fixed a few floating item spawn locations
Fixed some doors and other minor issues based on feedback
Improved supermarket rain occluder setup
Fixed area where players could prone under a building
Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
Delete/replace unoptimized test rock mesh used a few times in Sultan
UI
Fixed several spelling, grammar, and readability issues with the UI hints
Changed date in the start screens to be 2019
Animations
AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
Remaining dry reloads added for firing weapons
Fixed standing and crouching select animations for all rifles
Fixed first select animations so arms don't pass behind player when looking down
Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
Fixed some foregrip weaponpose animation errors
Unique fire animation for Bulldog added
Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame
Textures/Models
Many optimizations to various textures and materials
LODs added for smoke grenade traps
Disable Lights on scope glass material so players can use headlamps at the same time
Tweaked Hunting scope to lessen artifacts, increase tex resolution
1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/
Source
Changelog.gg summarizes and formats this update. How we read updates.
