Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
- Maps
- Balance
- Store
Miscreated changes
Servers
Fixed a common server crash related to item handling (about 50% of all current crashes)
Fixed a common server crash related to AI (about 50% of all current crashes)
Some server optimizations related to bases
On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
Potential fixes for a couple of AI related server crashes
Prone
Prone support has been added to the game - default 'z' key to go into prone stance
It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date
Game
Improvements to collision detection when opening/closing doors and gates
A player that newly spawns/respawns will now have a basic map in their inventory
Fixed issue where some items could be restored with the wrong health value
Rebalanced radstorms and nuclear flash freeze
Pressing the jump key will now cause the player to stand up from any stance
Some new skins added
Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
The amount of damage done to items has been adjusted for all items
Almost all items in the game now have a health value
Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
Adjustments made to breathing, vomit, and blood particle effects
Fixed an issue that was causing some items to be damaged twice when hit
Campfires will only damage items inside of it while lit
Fixed issue where traps wouldn't appear at times after a server restart
Base Building
Doors will now stop and reverse direction if they collide with a player
Fixed issue where the action menu wasn't being reset correctly after interacting with base parts
Kiosks
Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player
Vehicle Skins
Increased chance to be awarded a vehicle skin while driving
Skins added for the SUV and dune buggy
Orange, pink and purple colors added for all vehicles that currently have skins
Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins
Vehicles
Decreased number of dirtbikes from 5 to 4
Increased number of
Source
Changelog.gg summarizes and formats this update. How we read updates.
