Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Performance
- Server
Miscreated changes
Vomit/Barf/Overconsumption
When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
After vomiting the player feels slightly better if he was dizzy before
Humidity/Visible Warm Breath
If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air
Wetness
A player gets wet by going underwater, being in the rain or high humidity
When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
Wet players have a medium protection against heat and fire, but are more susceptible to cold
Vehicle Skins
Support for skinning/painting vehicles has been added to the game
As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
Skins for additional vehicles will be added in future updates
All the current skins are just solid color variants
Vehicle skins can be sold and traded via Steam inventory
A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
A vehicle kiosk is located in the building that will show you all the vehicle skins you have It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
Skins on a vehicle will persist through server restarts
Repair Kits
Repair kits have been added to the game and will allow you to now repair most weapons
The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue
Item Damage/Degradation
All weapons now spawn with a random amount of health
They will need to be repaired to 100% in order to be stored in a kiosk In this update the health of an item does NOT affect its performance, but it will in the next update
When a player takes damage any clothing that has a health value in the area that was hit will be damaged
For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update
Server Fixes
Fixes for water spawning issue
Fixes for some stuck server issues
Fixes for kicking
Source
Changelog.gg summarizes and formats this update. How we read updates.
