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Steam News7 August 20187y ago

Update #62 - 8/7/2018

Vomit/Barf/Overconsumption When a player overconsumes food/drink it can cause involuntarily loss of stomach contents.

Full notes

Full Miscreated update

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What changed

3 fixes5 additions16 changes0 removals
  • Balance
  • Store
  • Gameplay
  • UI and audio
  • Performance
  • Server
changedHumidity/Visible Warm BreathIf the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
changedHumidity/Visible Warm BreathThe breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
changedHumidity/Visible Warm BreathThe breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air
addedVehicle SkinsSupport for skinning/painting vehicles has been added to the game
addedVehicle SkinsAs you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
addedVehicle SkinsSkins for additional vehicles will be added in future updates

Miscreated changes

changedIf the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
changedThe breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
changedThe breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air
addedSupport for skinning/painting vehicles has been added to the game
addedAs you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving

Vomit/Barf/Overconsumption

  • When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)

  • Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost

  • After vomiting the player feels slightly better if he was dizzy before

Humidity/Visible Warm Breath

  • If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible

  • The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions

  • The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air

Wetness

  • A player gets wet by going underwater, being in the rain or high humidity

  • When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again

  • Wet players have a medium protection against heat and fire, but are more susceptible to cold

Vehicle Skins

  • Support for skinning/painting vehicles has been added to the game

  • As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving

  • Skins for additional vehicles will be added in future updates

  • All the current skins are just solid color variants

  • Vehicle skins can be sold and traded via Steam inventory

  • A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned

  • A vehicle kiosk is located in the building that will show you all the vehicle skins you have It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin

  • Skins on a vehicle will persist through server restarts

Repair Kits

  • Repair kits have been added to the game and will allow you to now repair most weapons

  • The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%

  • You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost

  • A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit

  • You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue

Item Damage/Degradation

  • All weapons now spawn with a random amount of health

  • They will need to be repaired to 100% in order to be stored in a kiosk In this update the health of an item does NOT affect its performance, but it will in the next update

  • When a player takes damage any clothing that has a health value in the area that was hit will be damaged

  • For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged

  • Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update

Server Fixes

  • Fixes for water spawning issue

  • Fixes for some stuck server issues

  • Fixes for kicking

Source

Steam News / 7 August 2018

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