In this update7
Full notes
Full MIRO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
MIRO changes
Hi everyone!
It's been a while, but I have one update before we go into the Summer Sale! (Yeah, if you are planning on buying, wait for a few more hours! It will have a good discount)
Steam post image
This update has a bunch of under the hood stuff, as I have upgraded to Unity 6! With this, I took my time to update most of our shaders to be more performant, and also fixed some rendering issues that were bothering me for a while. This is a big change, a lot of the API has changed between our old version and this one, so there might be new bugs that I was not able to catch.
Here's a quick rundown of what is actually changed on this update:
Better creature behavior
Creatures have more behavior trees, herbivores can fend themselves when attacked, some creatures can become curious about each other and some carnivores can engage in stalking patterns.
Creature spawn rules have changed, planets should feel more alive and populated
New Trees in planets
New tree models added to the planet generation pool
Trees now have higher color variation for the same species, making planets more interesting and less repetitive
New buildings to find
New small buildings are scattered across the planets surface, these contain resources and data for you to find
These small buildings are set to spawn between bigger points of interest, so your travels will feel less empty
Updated shaders
I've finally fixed some blending issues that were plaguing me since release, planets should now blend more seamlessly with the horizon in both day and night
Added a Vintage Tape filter that simulates old VGA displays (Default Off, I know some people hate this)
Added a light trail effect for bright lights to simulate 70's VHS (Default On, this effect is less intrusive)
Changed color correction shader to increase contrast
Interface Mouse control
You are now able to control the UI using the mouse
Some interfaces are still locked to keys, I'll work on them in the future
Story progression fixes
Some story lines should start later in the game and some requires different discoveries in order to trigger, this should help with overlapping dialogues, overall the story progression should be clearer
Dialogues now prefer to continue ongoing stories instead of starting new ones
Tutorial and reminder dialogues are only triggered once important story dialogues are finished.
Many other small fixes and improvements!
Honestly, my work hours have been so short and so sparse that I honestly forgot a bunch of things that I've fixed. Or broke! D:
As I've stated before, this update is the work of multiple weekends and non-slept nights. The under the hood upgrades will allow me to create content faster in the future. Updates to MIRO will be slower, but I'm not planning on stopping.
If you want to keep playing any of the older versions, you can do so by choosing the branch directly on Steam.
And as always, thank you very much for the support and let me know if you run into any issues.
Specially if you find some flying containers, I'm trying to fix that.
Have fun!
Source
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