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Steam News25 June 20269d ago

MIRO 1.3

Hi everyone! It's been a while, but I have one update before we go into the Summer Sale! (Yeah, if you are planning on buying, wait for a few more hours!

In this update7

Full notes

Full MIRO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions6 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
fixedSteam post imageThis update has a bunch of under the hood stuff, as I have upgraded to Unity 6! With this, I took my time to update most of our shaders to be more performant, and also fixed some rendering issues that were bothering me for a while. This is a big change, a lot of the API has changed between our old version and this one, so there might be new bugs that I was not able to catch.
changedSteam post imageHere's a quick rundown of what is actually changed on this update:
changedBetter creature behaviorCreature spawn rules have changed, planets should feel more alive and populated
addedNew Trees in planetsNew tree models added to the planet generation pool
addedNew Trees in planetsTrees now have higher color variation for the same species, making planets more interesting and less repetitive
addedNew buildings to findNew small buildings are scattered across the planets surface, these contain resources and data for you to find

MIRO changes

fixedThis update has a bunch of under the hood stuff, as I have upgraded to Unity 6! With this, I took my time to update most of our shaders to be more performant, and also fixed some rendering issues that were bothering me for a while. This is a big change, a lot of the API has changed between our old version and this one, so there might be new bugs that I was not able to catch.
changedHere's a quick rundown of what is actually changed on this update:
changedCreature spawn rules have changed, planets should feel more alive and populated
addedNew tree models added to the planet generation pool
addedTrees now have higher color variation for the same species, making planets more interesting and less repetitive

Hi everyone!

It's been a while, but I have one update before we go into the Summer Sale! (Yeah, if you are planning on buying, wait for a few more hours! It will have a good discount)

Steam post image

This update has a bunch of under the hood stuff, as I have upgraded to Unity 6! With this, I took my time to update most of our shaders to be more performant, and also fixed some rendering issues that were bothering me for a while. This is a big change, a lot of the API has changed between our old version and this one, so there might be new bugs that I was not able to catch.

Here's a quick rundown of what is actually changed on this update:

Better creature behavior

  • Creatures have more behavior trees, herbivores can fend themselves when attacked, some creatures can become curious about each other and some carnivores can engage in stalking patterns.

  • Creature spawn rules have changed, planets should feel more alive and populated

New Trees in planets

  • New tree models added to the planet generation pool

  • Trees now have higher color variation for the same species, making planets more interesting and less repetitive

New buildings to find

  • New small buildings are scattered across the planets surface, these contain resources and data for you to find

  • These small buildings are set to spawn between bigger points of interest, so your travels will feel less empty

Updated shaders

  • I've finally fixed some blending issues that were plaguing me since release, planets should now blend more seamlessly with the horizon in both day and night

  • Added a Vintage Tape filter that simulates old VGA displays (Default Off, I know some people hate this)

  • Added a light trail effect for bright lights to simulate 70's VHS (Default On, this effect is less intrusive)

  • Changed color correction shader to increase contrast

Interface Mouse control

  • You are now able to control the UI using the mouse

  • Some interfaces are still locked to keys, I'll work on them in the future

Story progression fixes

  • Some story lines should start later in the game and some requires different discoveries in order to trigger, this should help with overlapping dialogues, overall the story progression should be clearer

  • Dialogues now prefer to continue ongoing stories instead of starting new ones

  • Tutorial and reminder dialogues are only triggered once important story dialogues are finished.

Many other small fixes and improvements!

  • Honestly, my work hours have been so short and so sparse that I honestly forgot a bunch of things that I've fixed. Or broke! D:

As I've stated before, this update is the work of multiple weekends and non-slept nights. The under the hood upgrades will allow me to create content faster in the future. Updates to MIRO will be slower, but I'm not planning on stopping.

If you want to keep playing any of the older versions, you can do so by choosing the branch directly on Steam.

And as always, thank you very much for the support and let me know if you run into any issues.

Specially if you find some flying containers, I'm trying to fix that.

Have fun!

Source

Steam News / 25 June 2026

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