Full notes
Full Mirage Online Classic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Maps
- Fixes
Mirage Online Classic changes
Version 1996 (8/14/20 – 9/6/20)
Tile traps added that can fire projectiles at players.
Removed chat channel characters. You no longer need to use ‘ or ! to do global/guild.
The international channel is now its own global channel for any language. Check it to talk with people using different languages.
Map shots are now moved from the client side but modeled on the server-side significantly reducing lag.
Map shots no longer stop flying when they hit something due to a previous change. They will only hit once though.
Removed cookies from the client, we no longer use cookies at all.
Added unique namespaces for all scripts tied to the player index, prevents one player’s script from clobbering another.
Ping command added to test your latency, type /ping to see. Value updates automatically every 30 seconds.
All skill levels are now visible from the stats menu on mobile clients.
Restriction on the number of resource/door tiles, and projectiles have been removed.
NPC option added to allow tweaking vitals regeneration.
Inventory quick select slot implemented for mobile clients and players using a gamepad. Use L2/R2 to navigate slots and B to use selected slot if on a gamepad.
Fixed dying again after becoming a ghost with ranged weapons.
Improved portrait mode in the mobile client so that text is a better size for socializing.
Players and NPCs now have the ability to be snared (so that you cannot move). This will be integrated into gameplay probably through class abilities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
