Full notes
Full Mirage Noir update
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What changed
- Gameplay
- Events
Mirage Noir changes
Hi everyone! August is (somehow) almost over, so we're back with another dev log.
Not much to update unfortunately. You may have noticed the lack of updates on social media, and it's because we're stockpiling things to post around the Kickstarter. So you'll see a lot more of us end of September/all October/November. Thank you for your patience in the meantime!
Unless anything else changes, we're planning to launch our Kickstarter on October 22! The extended demo will come out 1-2 weeks before that, and we'll also be participating in the October Steam Next Fest with it.
Writing
As mentioned last dev log, writing's been done but we spent this month polishing it. It's around 45K words now, and we've added a side story in as well
Programming Polishing on this front as well, though the most obvious additions are:
Profiles menu that gets updated as MC's thoughts about them change over the story. You can get a glimpse of it here!
Story mode! This is different from the "Right Choice Indicator". Story mode will mark the correct answer for deductions/logic stuff, while the right choice indicator will mark correct answers for affection point increase with the boys. We're doing it this way because we thought some people might want hints for the detective parts but not the romance parts, and vice versa. Both can be toggled on/off at any time
Art
Made progress on the sprites and CGs/mini CGs! We've been focusing on the sprites exclusive to the second demo (which is why they haven't been shown) but once we make it to the side characters in the mini demo we'll start showing them off
Kickstarter
Graphics are almost done
We're finalizing the rewards, though we have been getting some asks for some detective-themed ones. We don't really have any ideas for that though (besides maybe a notebook, though that seems a bit expensive for probably not a lot of interest) so if you have anything you'd like to see, let us know!
Obligatory KS link drop You can also join our Discord as well! We have memes and headcanons and sometimes an occasional lore drop
That's all for now! By the time the next devlog drops, things will be a lot more hectic, so see you then!
Socials:
Source
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