In this update12
Full notes
Full Mirage - Idle RPG update
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What changed
- Maps
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
Mirage - Idle RPG changes
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Version 0.18.0
A polish and onboarding release: a guided new player journey, full desktop support, a new Miner ability, a new stage, and a big upgrade cleanup.
New: A Smoother Start
The old man now guides new players through the opening tutorials in the garden.
Added a controls primer that shows how to play on your platform, with framed panels and key art for touch and for keyboard and mouse.
A guiding glow now nudges you from your first upgrade through your first battle, shop visit, and forge craft.
Tutorial pacing reworked: garden first, then upgrades, with gentler early enemies and clearer dialog.
New: Built for Desktop
Custom pixel art mouse cursors, with a clickable reticle that lights up over buttons, cards, NPCs, collectibles, and world objects.
Fullscreen toggle, with a settings checkbox and an F11 hotkey.
Exit Game button on the main menu.
Auto aim now defaults off on desktop, so you can aim with the mouse.
New: Oil Vial (Miner)
Throw a vial that bursts into a pool of oil, slowing every enemy caught inside.
Ignite the oil using explosives to set them ablaze, stacking burn damage over time.
New Stage: Gnawgrass Steppe
A new stage in the early progression, unlocked after Rat Alley.
Introduces the Pesky Mole, which pelts you with rocks from range.
Upgrade Tree
Visual rework: section labels and clearer node states for locked, affordable, and maxed upgrades.
Miner
Leftover ores are now pulled to you and auto mined when a stage ends.
Auto aim no longer wastes shots on ores while enemies are still around.
Upgrades and Items
A new Knight upgrade grants an extra sword swing, crafted from a new Raging Essence drop.
A new garden upgrade raises the yield of every plant.
New forest spirit upgrades.
A stronger damage potion is now available earlier in your progression.
Interface
"Stages" is now called "Battle" throughout the game.
Smooth, synced progress bars in the garden, forge, and shop.
Travel menu buttons now have icons.
Quality of Life
Tap an enemy on the stage panel to see what it drops.
Loot cards are cleaner, and you can tap one to see the item name.
The stock panel "Reclaim" button is now labelled "Remove".
The settings menu now scrolls.
Balance Changes
Upgrade Compression
Ten long upgrades that ran to 50 levels are now 10 levels each. Many are also 2x to 4x cheaper overall, with smoother cost curves.
Existing saves convert automatically.
Combat and Crafting
Bigger base sword swing, reworked Axe Throw distance, and rebalanced early upgrade costs.
Added a cheap early game anvil and reworked anvil unlock costs.
Retuned garden costs and grow times.
Bug Fixes
Fixed the inventory needing two Back taps to close.
Fixed the Miner being unable to auto farm bosses.
Fixed the shop capacity target and navigation around the new shop slot.
Reduced per enemy work at high enemy counts for smoother battles.
Source
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