In this update10
Full notes
Full Mirage - Idle RPG update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
Mirage - Idle RPG changes
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Version 0.16.0
New: Home Scene
The home is now a full 2D interactive scene instead of a static menu.
Added chest and other decorative amenities.
New: Menagerie
New scene where you can view all your pets and swap your active pet.
Pet System
Pets now follow you around town.
Garden
Garden spirits now keep working while you're away from the garden scene.
New garden upgrades added and existing ones rebalanced.
Forge
New emberling upgrades: max emberlings, spawn speed, and frostfire emberling spawn chance.
Crafting
Replaced the anvil craft amount input with quick percentage buttons (25%, 50%, 75%, 100%).
Shows the exact craft count below each button.
Mobile UX
Added left-handed mode that mirrors the touch HUD.
Balance Changes
Armor Rework
Armor now uses diminishing returns instead of flat damage reduction — light armor still helps noticeably, but stacking it gives progressively smaller gains rather than making you invincible.
Moving to a new tier no longer feels like hitting a wall — damage taken scales more smoothly between tiers.
Buffed armor upgrades and HP potion to compensate.
Tougher enemies now punch through more of your armor, keeping late-game fights challenging even with high armor investment.
Verdant Seed
Reworked effect: now spawns a Forest Spirit when consuming a Bountiful Spirit, filling your growth buff to max duration.
Stage System
Best run is now auto-saved.
Added "Play Again" button on stage-cleared screen.
Added "Retry" button on stage-failed screen.
"Back To Town" renamed to "Stage Selection" for clarity.
Artifacts
Reordered artifact tiers: Verdant Seed is now the first Tier 1 artifact.
Bug Fixes
Fixed collision on hidden garden plots.
Added player collision to anvils.
Source
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