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Steam News30 June 20215y ago

Mirage 0.4 June Progress Report

Hi dear Steam users, Below is a report from work I have done during June. I know that you want to play Mirage 04 as soon as possible and I am doing anything I can to make it a reality but due to complex nature of this u

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What changed

1 fix2 additions3 changes0 removals
  • Compatibility
  • Fixes
  • Gameplay
  • Performance
changedBelow is a report from work I have done during June. I know that you want to play Mirage 04 as soon as possible and I am doing anything I can to make it a reality but due to complex nature of this update I still need some more time before I release first beta of Mirage 0.4
fixedFixed issue with duplicates in content packages.
addedAdding support for male G3 and G8 models.
changedImplemented custom space partitioning solution to speed up rendering and interaction with characters.
addedAdded draft version of my C++ physics engine, functional and performance testing were performed.
changedExperimented with DLSS. Performance looks promising, but performance modes have some visual issues.

Mirage changes

  • Miragemap
changedBelow is a report from work I have done during June. I know that you want to play Mirage 04 as soon as possible and I am doing anything I can to make it a reality but due to complex nature of this update I still need some more time before I release first beta of Mirage 0.4
fixedFixed issue with duplicates in content packages.
addedAdding support for male G3 and G8 models.
changedImplemented custom space partitioning solution to speed up rendering and interaction with characters.
addedAdded draft version of my C++ physics engine, functional and performance testing were performed.

Hi dear Steam users,

Below is a report from work I have done during June. I know that you want to play Mirage 04 as soon as possible and I am doing anything I can to make it a reality but due to complex nature of this update I still need some more time before I release first beta of Mirage 0.4

Genesis 3/8 Importer:

  1. Fixed issue with duplicates in content packages.

  2. Implemented solution for missing Daz references

  3. Keep testing Genesis 3 and Genesis 8 features on real models and fixing issues.

  4. Adding support for male G3 and G8 models.

  5. Implemented mesh simplification.

  6. Implemented LOD generator.

  7. Working on characters partitioning for LODs.

In-game:

  1. Implemented custom space partitioning solution to speed up rendering and interaction with characters.

  2. Added draft version of my C++ physics engine, functional and performance testing were performed.

  3. Experimented with DLSS. Performance looks promising, but performance modes have some visual issues.

  4. Working on LOD renderer.

Please consider supporting Mirage development at https://www.patreon.com/morganavr

Regards, M

Source

Steam News / 30 June 2021

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