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Steam News12 July 20241y ago

Update v0.1.6 Alpha

Improvements We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash. Combat has been improved, with enemy behavior now less confusing.

Full notes

Full Mira and the Legend of the Djinns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedImprovements
changedWe tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.
changedCombat has been improved, with enemy behavior now less confusing.
addedEnemies can now drop Crystals (time to grind for some moves?).
changedSome animation sprites have been improved.
addedInputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved. You can now move with the D-Pad buttons by adjusting the Control settings. Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously.

Mira and the Legend of the Djinns changes

changedImprovements
changedWe tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.
changedCombat has been improved, with enemy behavior now less confusing.
addedEnemies can now drop Crystals (time to grind for some moves?).
changedSome animation sprites have been improved.

Improvements

  • We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.

  • Combat has been improved, with enemy behavior now less confusing.

  • Enemies can now drop Crystals (time to grind for some moves?).

  • Some animation sprites have been improved.

  • Dialogue in some cutscenes has been enhanced.

  • Inputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved.

    • You can now move with the D-Pad buttons by adjusting the Control settings.

    • Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously.

  • The boss has been improved and now has a health bar.

  • A low health indicator has been added for when the player's HP is low.

  • Some platforming scenarios have been improved.

  • The camera has been improved in some areas.

  • Some sound effects have been implemented.

  • Combat scenarios have been improved.

  • Mining crystals now take fewer hits.

  • Breakable rocks no longer respawn.

  • Walls where the player can wall jump are now painted with symbols, which are related to a later NPC.

Bug Fixes

  • We fixed various bugs that negatively impacted the player's experience. We cleaned up as much as we could, but there is still work to be done to reach our desired quality.

Soft Locks

  • In the Ruins of Tagelda, a bug causing players to get stuck between walls upon respawn has been fixed.

We hope you enjoy these improvements in the 1.6-alpha version of the demo!

Source

Steam News / 12 July 2024

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