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Full MINOS update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Balance
- Store
MINOS changes
Greetings Maze Architects!
We are pleased to invite you to participate in the 1.1 Beta, an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through…
...this VERY important disclaimer (Saves, Language)
Saves between our current live 1.0.2 build may not be compatible with Beta 1.1 build, and especially the other way round, so please be absolutely sure to make a backup of your existing saves, before attempting to play Beta 1.1. This is super important, if you wish to try out Beta 1.1 and then resume your playthrough on the default 1.0.2 live build. We don't want you taking out your pitchforks on us!
You can backup your save files by accessing their default location, and creating a copy: C:\\Users\\%username%\\AppData\\Local\\Minos\\Saved\\SaveGames
Beta 1.1 is intended to be played in English. Some translations may be incomplete or incorrect, because we are yet to have them localised before we push Patch 1.1 live in (most likely) a few weeks. Please don’t provide feedback or report bugs related to in-game texts in any other language than English.
It is possible that we'll keep on updating the Beta build as we go (be prepared to face some new bugs, if you opt in!), and don't be shy to share your feedback as you play. The most convenient way to reach us and share your thoughts is through our Discord - we'd love to have you there and chat! Much appreciated. <3
Beta build access
Beta 1.1 can be accessed through the Game Versions & Betas menu of the Steam Client.
Branch name: development_branch20_publicbeta
Password: minospublicbeta
WHAT 1.1 is all about?
New Roguelite Mode!
Listening to your feedback, we decided to come up with an entirely new mode, separate to the Story experience. It’s designed for players who enjoy roguelike/roguelite games, have already completed Story Mode, or just felt the base experience was too slow. Be the first to check it out before it goes live!
This mode removes tutorials, story, puzzles, and secrets for a more streamlined experience. You only spend XP after defeat, creating a faster, simpler loop focused on shorter runs.
Additional details:
New mode is accessible from Main Menu
There’s no story
Tent with XP upgrades is available only at Depth 0. All other camp facilities are unlocked by default
Traversal has been mostly cleared out: no Daedalus, Diggables, Chests, Mushrooms, Scrolls, Secret Hatches, Simulacrum, etc.
There are no shortcuts
Keys and some irrelevant Artifacts were removed
Active wave cannot be reset from Pause Menu
Speed-up is available in Traversal
After completing the final wave, you can take on up to 3 bonus waves for greater rewards
Depth limited to: 20; each run ends with a fight against Theseus
Balance changes
These changes are game-wide, and apply also to Story Mode.
Additional Difficulty Mode added. Players will be prompted to select either Normal or Hard mode before starting a New Game*
*Still WiP, you may stick to Normal for now
Gem acquisition rate adjusted
Cost of Non-Limited Artifacts now goes up with subsequent purchases with Silver Obols or Gems
Ancient Imaginarium now allows to purchase only one device at a discounted price
Additional Gems and Obols are now rewarded when using Shortcuts
Long Battles will now grant bonus resources
Treasure Vaults will no longer grant random Artifacts, affecting player builds. Instead, they will award 100 Silver Obols for players to allocate them as they wish
Mulcher and its upgraded versions now have a kill limit of up to 5 enemies
Rake immobilize toned down from 6s to 2s
Finisher Ballistas Artifact initial damage toned down (-2dmg)
Trigonometry Chart Artifact buffed to no longer reduce Ballista damage, but now gains +1 damage for every 3 (previously 2) tiles traveled
Eat Rats ability healing reduced from 10HP to 5HP
Subsequent purchases of selected devices and their upgraded versions in the shop are now increasingly more expensive. Applies to: Hook, Ballista Arrow Copier, Cauldron, Trojan Minotaur, Sign Post
Starting items are now always: Spike Trap, Ballista, Luring Trap, Pressure Plate
Bugfixes
Crash fix: Game should no longer occasionally crash after splitting a group of enemies using Narrow Passage
It should no longer be possible to spawn into Traversal without any doors to choose from
Modifier Tough Reinforcements should now work as intended, meaning the last wave should be 50% stronger than the previous one
Instances of Trojan Minotaur already present on puzzle levels now properly display their tooltips
Ranged units should no longer shoot at doors opened after the wave has started, instead of taking this golden opportunity and storming through them
Ranged units should no longer get occasionally stuck shooting at closed Deadly Doors, but not dealing any damage to them
Instances of enemy units stopping mid-maze, and not progressing towards the Lair or Asterion, especially after merging and using Reorder, should be less frequent
Fix attempt: Enemy groups should no longer get blocked when merging, after one of the enemies was previously grabbed by the Hook
Exploit fix: It is no longer possible to abuse the shop and stock up on Artifacts while visiting the Merciful key secret level
Improvements
Ballista variants are now colour coded respectively to improve their readability while placed on the level
New Content! ːsteamhappyː
General
Hatch of Forgetting added to Traversal as a random spawn, allowing players to forget one selected Device until the next run at the cost of Gems
Artifacts
Icons for all new Artifacts are still very much WiP. What you see are quick placeholders prepared by our multi-talented Technical Designer!
Medical Hedgehog
When an enemy survives 4 projectile hits, Asterion receives +1 HP
Gear Grease
If a trap device deals within 4 to 5 overkill damage, the device gets rearmed automatically
Pain-thriller Pills
When an enemy gets lured by a luring trap, Asterion receives a 10s movement speed bonus
Spare Parts
Every 5 times Rubble gets repaired, you get 1 Make a Wish
Bolt of Retaliation
When a trap device is disarmed by Disarmer, the closest Ballista gets rearmed
Disposable Traps
Step-On devices explode when disarmed by Disarmer, dealing 3 damage
Kerosene
When an enemy gets Combustible status, the status spreads to all enemies in the group
War Drums
Luring Trap deals +2 damage to Enemies with Tracking status
Spike Trap Amplifier
Each Spike Trap deals damage equal to the number of Spike Traps in the maze x2
Tectonic Tiles
While at least 2 boulders are rolling, all enemies are immobilized
Device Upgrades
Trojan Minotaur 2A "Explosive"
Enemies will advance towards it and attack it. Destroys easily. Explodes when destroyed. Health: 5; Damage: 2
Trojan Minotaur 2B "Reinforced"
Enemies will advance towards it and attack it. Reinforced body makes it harder to destroy. Health: 20
Boulder Crossing 2A "Tougher"
Asterion activated. Pushes a Boulder in chosen direction.Damage: 6; Turn Limit: 6; Kill Limit: 8
Boulder Crossing 2B "Deadlier"
Asterion activated. Pushes a Boulder in chosen direction.Damage: 8; Turn Limit: 6; Kill Limit: 3
Shifting Passage 2A "Compact"
A set of walls that moves back and forth when every 3 enemy passes through. Kills the 3rd Counted enemy. Size: 2 tiles; Health: 10; Damage: 8
Shifting Passage 2B "Sharper"
A set of walls that moves back and forth when every 3 enemy passes through. Kills the 3rd Counted enemy. Size: 3 tiles; Health: 10; Damage: 10
Poison Gas 2A "Pungent"
Releases Poison in the marked area. Poisoned enemy receives twice the damage while not moving. Damage per second: 0.5; Duration: 12
Poison Gas 2B "Wafting"
Releases Poison in the marked area. Poisoned enemy receives twice the damage while not moving. Spread range increased. Damage per second: 0.5; Duration: 8
Catapult 2A "Burning"
A Linkable trap that shoots a burning projectile 3 tiles away, bypassing obstacles. Sets targets on fire. Damage per second: 0.5; Duration: 16
Catapult 2B "Stronger"
A Linkable trap that shoots a burning projectile 3 tiles away, bypassing obstacles. Sets targets on fire. Damage: 8
Seesaw 2A "Springy"
Deals high damage when stepping on one plate while an enemy is on the other plate. Damage: 14
Seesaw 2B "Extractor"
Deals low damage when stepping on one plate while an enemy is on the other plate. Dealt damage is converted into Asterion’s HP. Damage: 3
Seesaw 2C "Swapper"
Deals no damage when stepping on one plate while an enemy is on the other plate. Instead, it swaps Asterion’s and Enemy’s positions
Iron Maiden 2A "Juicer"
Traps an enemy who has 2 or less HP. A trapped enemy generates Blood after each wave. Trapped enemy can be freed by other enemies. Squeezes +40% Blood
Iron Maiden 2B "Mineral Distiller"
Traps an enemy who has 2 or less HP. A trapped enemy generates Gems after each wave (30% worth of Blood of the trapped enemy). Trapped enemy can be freed by other enemies
Iron Maiden 2C "Transmutator"
Traps an enemy who has 2 or less HP. A trapped enemy generates Gold after each wave (70% worth of Blood of the trapped enemy). Trapped enemy can be freed by other enemies
Thank you for your interest in MINOS, and we hope you'll have a fun time with 1.1 Beta.
-Sebastian (Hitch) | MINOS Producer
Source
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