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Steam News12 April 20264mo ago

A big thank you for picking up MINOS!

Greetings Maze Architects! We are pleased to invite you to participate in the 1.1 Beta, an early sneak peek at what we're cooking up for the next major patch.

In this update11

Full notes

Full MINOS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions44 changes7 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Store
addedGreetings Maze Architects!We are pleased to invite you to participate in the 1.1 Beta , an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through…
changed...this VERY important disclaimer (Saves, Language)Saves between our current live 1.0.2 build may not be compatible with Beta 1.1 build , and especially the other way round, so please be absolutely sure to make a backup of your existing saves, before attempting to play Beta 1.1. This is super important, if you wish to try out Beta 1.1 and then resume your playthrough on the default 1.0.2 live build. We don't want you taking out your pitchforks on us!
changed...this VERY important disclaimer (Saves, Language)You can backup your save files by accessing their default location, and creating a copy: C:\\Users\\%username%\\AppData\\Local\\Minos\\Saved\\SaveGames
changed...this VERY important disclaimer (Saves, Language)Beta 1.1 is intended to be played in English. Some translations may be incomplete or incorrect, because we are yet to have them localised before we push Patch 1.1 live in (most likely) a few weeks. Please don’t provide feedback or report bugs related to in-game texts in any other language than English.
added...this VERY important disclaimer (Saves, Language)It is possible that we'll keep on updating the Beta build as we go (be prepared to face some new bugs, if you opt in!), and don't be shy to share your feedback as you play. The most convenient way to reach us and share your thoughts is through our Discord - we'd love to have you there and chat! Much appreciated. <3
changedBeta build accessBeta 1.1 can be accessed through the Game Versions & Betas menu of the Steam Client.
Rake immobilize toned down6s2sRake immobilize toned down decreased, nerfEat Rats ability healing10HP5HPEat Rats ability healing decreased, nerfGear Grease If a trap device deals within45Gear Grease If a trap device deals within increased, buff

MINOS changes

addedWe are pleased to invite you to participate in the 1.1 Beta , an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through…
changedSaves between our current live 1.0.2 build may not be compatible with Beta 1.1 build , and especially the other way round, so please be absolutely sure to make a backup of your existing saves, before attempting to play Beta 1.1. This is super important, if you wish to try out Beta 1.1 and then resume your playthrough on the default 1.0.2 live build. We don't want you taking out your pitchforks on us!
changedYou can backup your save files by accessing their default location, and creating a copy: C:\\Users\\%username%\\AppData\\Local\\Minos\\Saved\\SaveGames
changedBeta 1.1 is intended to be played in English. Some translations may be incomplete or incorrect, because we are yet to have them localised before we push Patch 1.1 live in (most likely) a few weeks. Please don’t provide feedback or report bugs related to in-game texts in any other language than English.
addedIt is possible that we'll keep on updating the Beta build as we go (be prepared to face some new bugs, if you opt in!), and don't be shy to share your feedback as you play. The most convenient way to reach us and share your thoughts is through our Discord - we'd love to have you there and chat! Much appreciated. <3

Greetings Maze Architects!

We are pleased to invite you to participate in the 1.1 Beta, an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through…

...this VERY important disclaimer (Saves, Language)

Saves between our current live 1.0.2 build may not be compatible with Beta 1.1 build, and especially the other way round, so please be absolutely sure to make a backup of your existing saves, before attempting to play Beta 1.1. This is super important, if you wish to try out Beta 1.1 and then resume your playthrough on the default 1.0.2 live build. We don't want you taking out your pitchforks on us!

You can backup your save files by accessing their default location, and creating a copy: C:\\Users\\%username%\\AppData\\Local\\Minos\\Saved\\SaveGames

Beta 1.1 is intended to be played in English. Some translations may be incomplete or incorrect, because we are yet to have them localised before we push Patch 1.1 live in (most likely) a few weeks. Please don’t provide feedback or report bugs related to in-game texts in any other language than English.

It is possible that we'll keep on updating the Beta build as we go (be prepared to face some new bugs, if you opt in!), and don't be shy to share your feedback as you play. The most convenient way to reach us and share your thoughts is through our Discord - we'd love to have you there and chat! Much appreciated. <3

Beta build access

Beta 1.1 can be accessed through the Game Versions & Betas menu of the Steam Client.

  • Branch name: development_branch20_publicbeta

  • Password: minospublicbeta

WHAT 1.1 is all about?

New Roguelite Mode!

Listening to your feedback, we decided to come up with an entirely new mode, separate to the Story experience. It’s designed for players who enjoy roguelike/roguelite games, have already completed Story Mode, or just felt the base experience was too slow. Be the first to check it out before it goes live!

This mode removes tutorials, story, puzzles, and secrets for a more streamlined experience. You only spend XP after defeat, creating a faster, simpler loop focused on shorter runs.

Additional details:

  • New mode is accessible from Main Menu

  • There’s no story

  • Tent with XP upgrades is available only at Depth 0. All other camp facilities are unlocked by default

  • Traversal has been mostly cleared out: no Daedalus, Diggables, Chests, Mushrooms, Scrolls, Secret Hatches, Simulacrum, etc.

  • There are no shortcuts

  • Keys and some irrelevant Artifacts were removed

  • Active wave cannot be reset from Pause Menu

  • Speed-up is available in Traversal

  • After completing the final wave, you can take on up to 3 bonus waves for greater rewards

  • Depth limited to: 20; each run ends with a fight against Theseus

Balance changes

These changes are game-wide, and apply also to Story Mode.

  • Additional Difficulty Mode added. Players will be prompted to select either Normal or Hard mode before starting a New Game*

    • *Still WiP, you may stick to Normal for now

  • Gem acquisition rate adjusted

  • Cost of Non-Limited Artifacts now goes up with subsequent purchases with Silver Obols or Gems

  • Ancient Imaginarium now allows to purchase only one device at a discounted price

  • Additional Gems and Obols are now rewarded when using Shortcuts

  • Long Battles will now grant bonus resources

  • Treasure Vaults will no longer grant random Artifacts, affecting player builds. Instead, they will award 100 Silver Obols for players to allocate them as they wish

  • Mulcher and its upgraded versions now have a kill limit of up to 5 enemies

  • Rake immobilize toned down from 6s to 2s

  • Finisher Ballistas Artifact initial damage toned down (-2dmg)

  • Trigonometry Chart Artifact buffed to no longer reduce Ballista damage, but now gains +1 damage for every 3 (previously 2) tiles traveled

  • Eat Rats ability healing reduced from 10HP to 5HP

  • Subsequent purchases of selected devices and their upgraded versions in the shop are now increasingly more expensive. Applies to: Hook, Ballista Arrow Copier, Cauldron, Trojan Minotaur, Sign Post

  • Starting items are now always: Spike Trap, Ballista, Luring Trap, Pressure Plate

Bugfixes

  • Crash fix: Game should no longer occasionally crash after splitting a group of enemies using Narrow Passage

  • It should no longer be possible to spawn into Traversal without any doors to choose from

  • Modifier Tough Reinforcements should now work as intended, meaning the last wave should be 50% stronger than the previous one

  • Instances of Trojan Minotaur already present on puzzle levels now properly display their tooltips

  • Ranged units should no longer shoot at doors opened after the wave has started, instead of taking this golden opportunity and storming through them

  • Ranged units should no longer get occasionally stuck shooting at closed Deadly Doors, but not dealing any damage to them

  • Instances of enemy units stopping mid-maze, and not progressing towards the Lair or Asterion, especially after merging and using Reorder, should be less frequent

  • Fix attempt: Enemy groups should no longer get blocked when merging, after one of the enemies was previously grabbed by the Hook

  • Exploit fix: It is no longer possible to abuse the shop and stock up on Artifacts while visiting the Merciful key secret level

Improvements

  • Ballista variants are now colour coded respectively to improve their readability while placed on the level

New Content! ːsteamhappyː

General

  • Hatch of Forgetting added to Traversal as a random spawn, allowing players to forget one selected Device until the next run at the cost of Gems

Artifacts

Icons for all new Artifacts are still very much WiP. What you see are quick placeholders prepared by our multi-talented Technical Designer!

  • Medical Hedgehog

    • When an enemy survives 4 projectile hits, Asterion receives +1 HP

  • Gear Grease

    • If a trap device deals within 4 to 5 overkill damage, the device gets rearmed automatically

  • Pain-thriller Pills

    • When an enemy gets lured by a luring trap, Asterion receives a 10s movement speed bonus

  • Spare Parts

    • Every 5 times Rubble gets repaired, you get 1 Make a Wish

  • Bolt of Retaliation

    • When a trap device is disarmed by Disarmer, the closest Ballista gets rearmed

  • Disposable Traps

    • Step-On devices explode when disarmed by Disarmer, dealing 3 damage

  • Kerosene

    • When an enemy gets Combustible status, the status spreads to all enemies in the group

  • War Drums

    • Luring Trap deals +2 damage to Enemies with Tracking status

  • Spike Trap Amplifier

    • Each Spike Trap deals damage equal to the number of Spike Traps in the maze x2

  • Tectonic Tiles

    • While at least 2 boulders are rolling, all enemies are immobilized

Device Upgrades

  • Trojan Minotaur 2A "Explosive"

    • Enemies will advance towards it and attack it. Destroys easily. Explodes when destroyed. Health: 5; Damage: 2

  • Trojan Minotaur 2B "Reinforced"

    • Enemies will advance towards it and attack it. Reinforced body makes it harder to destroy. Health: 20

  • Boulder Crossing 2A "Tougher"

    • Asterion activated. Pushes a Boulder in chosen direction.Damage: 6; Turn Limit: 6; Kill Limit: 8

  • Boulder Crossing 2B "Deadlier"

    • Asterion activated. Pushes a Boulder in chosen direction.Damage: 8; Turn Limit: 6; Kill Limit: 3

  • Shifting Passage 2A "Compact"

    • A set of walls that moves back and forth when every 3 enemy passes through. Kills the 3rd Counted enemy. Size: 2 tiles; Health: 10; Damage: 8

  • Shifting Passage 2B "Sharper"

    • A set of walls that moves back and forth when every 3 enemy passes through. Kills the 3rd Counted enemy. Size: 3 tiles; Health: 10; Damage: 10

  • Poison Gas 2A "Pungent"

    • Releases Poison in the marked area. Poisoned enemy receives twice the damage while not moving. Damage per second: 0.5; Duration: 12

  • Poison Gas 2B "Wafting"

    • Releases Poison in the marked area. Poisoned enemy receives twice the damage while not moving. Spread range increased. Damage per second: 0.5; Duration: 8

  • Catapult 2A "Burning"

    • A Linkable trap that shoots a burning projectile 3 tiles away, bypassing obstacles. Sets targets on fire. Damage per second: 0.5; Duration: 16

  • Catapult 2B "Stronger"

    • A Linkable trap that shoots a burning projectile 3 tiles away, bypassing obstacles. Sets targets on fire. Damage: 8

  • Seesaw 2A "Springy"

    • Deals high damage when stepping on one plate while an enemy is on the other plate. Damage: 14

  • Seesaw 2B "Extractor"

    • Deals low damage when stepping on one plate while an enemy is on the other plate. Dealt damage is converted into Asterion’s HP. Damage: 3

  • Seesaw 2C "Swapper"

    • Deals no damage when stepping on one plate while an enemy is on the other plate. Instead, it swaps Asterion’s and Enemy’s positions

  • Iron Maiden 2A "Juicer"

    • Traps an enemy who has 2 or less HP. A trapped enemy generates Blood after each wave. Trapped enemy can be freed by other enemies. Squeezes +40% Blood

  • Iron Maiden 2B "Mineral Distiller"

    • Traps an enemy who has 2 or less HP. A trapped enemy generates Gems after each wave (30% worth of Blood of the trapped enemy). Trapped enemy can be freed by other enemies

  • Iron Maiden 2C "Transmutator"

    • Traps an enemy who has 2 or less HP. A trapped enemy generates Gold after each wave (70% worth of Blood of the trapped enemy). Trapped enemy can be freed by other enemies

Thank you for your interest in MINOS, and we hope you'll have a fun time with 1.1 Beta.

-Sebastian (Hitch) | MINOS Producer

Source

Steam News / 12 April 2026

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