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Steam News7 October 20196y ago

Minoria version 1.06

Hello everyone, We've updated Minoria to version 1.06 with some changes/adjustments. They are as follows: ːminocandlesː Version 1.

Full notes

Full Minoria update

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Repeated intro

Hello everyone,

What changed

2 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedWe've updated Minoria to version 1.06 with some changes/adjustments. They are as follows:
changedReduced the width of the contact hitbox from the Church/Garden minibosses, making it easier to dodge through their bodies.
changedIncreased the amount of time (from 16 frames to 45 frames) required to charge the special attacks Heavy Thrust / Cross Slash. This change is based on the feedback we got from players who said the attack came off too quickly and would "misfire".
changedIncreased the amount of stun damage dealt by parrying special enemies (bosses/some minibosses) from 10% to 30% of their maximum stun resistance.
addedEnabled the parry counter against two enemies whose attacks could only be parried, but not countered: the sword-wielding Knight and the curved sword-wielding Witch Sproutling (that's the small enemy with the red shotel-looking weapon).
addedAdded a new extra subtle effect to the main character's landing animations.

Minoria changes

changedWe've updated Minoria to version 1.06 with some changes/adjustments. They are as follows:
changedReduced the width of the contact hitbox from the Church/Garden minibosses, making it easier to dodge through their bodies.
changedIncreased the amount of time (from 16 frames to 45 frames) required to charge the special attacks Heavy Thrust / Cross Slash. This change is based on the feedback we got from players who said the attack came off too quickly and would "misfire".
changedIncreased the amount of stun damage dealt by parrying special enemies (bosses/some minibosses) from 10% to 30% of their maximum stun resistance.
addedEnabled the parry counter against two enemies whose attacks could only be parried, but not countered: the sword-wielding Knight and the curved sword-wielding Witch Sproutling (that's the small enemy with the red shotel-looking weapon).

We've updated Minoria to version 1.06 with some changes/adjustments. They are as follows:

ːminocandlesː Version 1.06 ːminocandlesː

  • Reduced the width of the contact hitbox from the Church/Garden minibosses, making it easier to dodge through their bodies.

  • Increased the amount of time (from 16 frames to 45 frames) required to charge the special attacks Heavy Thrust / Cross Slash. This change is based on the feedback we got from players who said the attack came off too quickly and would "misfire".

  • Increased the amount of stun damage dealt by parrying special enemies (bosses/some minibosses) from 10% to 30% of their maximum stun resistance.

  • Enabled the parry counter against two enemies whose attacks could only be parried, but not countered: the sword-wielding Knight and the curved sword-wielding Witch Sproutling (that's the small enemy with the red shotel-looking weapon).

  • Added a new extra subtle effect to the main character's landing animations.

  • Fixed the Persephone weapon name not showing up in the inventory for the Simplified Chinese language.

  • Fixed the disappearance of the huge Crystallized Ink Flower once you had attacked it.

Please remember that Steam might take a while to queue the update for download unless it is restarted (in which case, the download will start right as soon as Steam is done opening).

That's all I have for now. Cheers! ːfranː

Source

Steam News / 7 October 2019

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