Repeated intro
What changed
0 fixes1 addition1 change0 removals
addedWe've released a new patch to Minoria, aiming to improve some aspects of the game. The changes are the following:
changedVersion 1.07 patch notes - The full "options" menu now is accessible from the title screen, including the menus to change the game's controls. - Several changes to Frikka's boss fight: she has a more obvious "warning" effect before her slash attack. The slash animation is also much slower than it used to be, and she has a larger recovery period before she moves onto a different attack. - Made the basic effect for "incoming enemy attack" more visible. - Doubled the base damage dealt by the White Incense's projectile. - Increased the healing properties of Fee's Blessed Incense from 5% to 10% of your maximum HP. - Increased the frame window in which you can parry an enemy attack. - Increased the damage dealt by the parry's counter. - Increased the amount of damage dealt to enemies when they are in a stunned state. The value was increased from a x1.2 multiplier to x1.5. - Increased the amount of damage dealt to enemies when they are in a counter state (when they receive damage during their attack animations). The value was increased from a x1.1 multiplier to x1.2. This multiplier is also applied to the amount of "stun" damage an enemy receives per hit. - Increased the amount of experience earned when doing an "Overkill" (when your attack does more damage than twice the enemy's maximum health) on an enemy. The value was increased from a x2 multiplier to x3.
Minoria changes
addedWe've released a new patch to Minoria, aiming to improve some aspects of the game. The changes are the following:
changedVersion 1.07 patch notes - The full "options" menu now is accessible from the title screen, including the menus to change the game's controls. - Several changes to Frikka's boss fight: she has a more obvious "warning" effect before her slash attack. The slash animation is also much slower than it used to be, and she has a larger recovery period before she moves onto a different attack. - Made the basic effect for "incoming enemy attack" more visible. - Doubled the base damage dealt by the White Incense's projectile. - Increased the healing properties of Fee's Blessed Incense from 5% to 10% of your maximum HP. - Increased the frame window in which you can parry an enemy attack. - Increased the damage dealt by the parry's counter. - Increased the amount of damage dealt to enemies when they are in a stunned state. The value was increased from a x1.2 multiplier to x1.5. - Increased the amount of damage dealt to enemies when they are in a counter state (when they receive damage during their attack animations). The value was increased from a x1.1 multiplier to x1.2. This multiplier is also applied to the amount of "stun" damage an enemy receives per hit. - Increased the amount of experience earned when doing an "Overkill" (when your attack does more damage than twice the enemy's maximum health) on an enemy. The value was increased from a x2 multiplier to x3.
We've released a new patch to Minoria, aiming to improve some aspects of the game. The changes are the following:
Version 1.07 patch notes - The full "options" menu now is accessible from the title screen, including the menus to change the game's controls. - Several changes to Frikka's boss fight: she has a more obvious "warning" effect before her slash attack. The slash animation is also much slower than it used to be, and she has a larger recovery period before she moves onto a different attack. - Made the basic effect for "incoming enemy attack" more visible. - Doubled the base damage dealt by the White Incense's projectile. - Increased the healing properties of Fee's Blessed Incense from 5% to 10% of your maximum HP. - Increased the frame window in which you can parry an enemy attack. - Increased the damage dealt by the parry's counter. - Increased the amount of damage dealt to enemies when they are in a stunned state. The value was increased from a x1.2 multiplier to x1.5. - Increased the amount of damage dealt to enemies when they are in a counter state (when they receive damage during their attack animations). The value was increased from a x1.1 multiplier to x1.2. This multiplier is also applied to the amount of "stun" damage an enemy receives per hit. - Increased the amount of experience earned when doing an "Overkill" (when your attack does more damage than twice the enemy's maximum health) on an enemy. The value was increased from a x2 multiplier to x3.
This is all for now. Thank you very much for the support and see you next time!