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Steam News1 September 20196y ago

Minoria version 1.03 patch notes

Hello everyone, This post details a new update to the game. It was aimed at fixing issues and improving the game in general. Version 1.

Full notes

Full Minoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, This post details a new update to the game. It was aimed at fixing issues and improving the game in general. Version 1.03 changes: - Added 2 seconds of invincibility to the end of the following actions: Parry counter and Cross Slash. This change aims to prevent the player from executing those actions and then being immediately punished by an approaching enemy. - Added a new type of white flashing indicator on the player character to signal temporary invincibility. This new change applies to Parry counter, Cross Slash and Calming Sea Incense's actions. - Spoiler:

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
addedHello everyone, This post details a new update to the game. It was aimed at fixing issues and improving the game in general. Version 1.03 changes: - Added 2 seconds of invincibility to the end of the following actions: Parry counter and Cross Slash. This change aims to prevent the player from executing those actions and then being immediately punished by an approaching enemy. - Added a new type of white flashing indicator on the player character to signal temporary invincibility. This new change applies to Parry counter, Cross Slash and Calming Sea Incense's actions. - Spoiler:
changedDecreased the frequency of actions of the Attack Core enemy during the Garden miniboss fight after the Ceremony has been completed.
fixedDamage dealt to player on subsequent playthroughs (New Game +1, +2...) has been reduced. - Changed the position of Archive #27 slightly to make it easier to find. - Fixed some issues in the German, Korean, Russian, Simplified Chinese, and Spanish translations. - Fixed missing/wrong characters in Simplified Chinese credits. - Fixed Archives menu sometimes displaying a blank page under certain circumstances. - Fixed a possible softlock situation in a screen transition of the Tower of Misery. - Fixed the softlock that could occur when using a Cross Slash during an elevator descent. - Fixed the volume of the credits song. As usual we will keep monitoring for issues and try to fix them as soon as possible. Thank you for your patience and support so far. Cheers! :rspider:

Decreased the frequency of actions of the Attack Core enemy during the Garden miniboss fight after the Ceremony has been completed.

  • Damage dealt to player on subsequent playthroughs (New Game +1, +2...) has been reduced. - Changed the position of Archive #27 slightly to make it easier to find. - Fixed some issues in the German, Korean, Russian, Simplified Chinese, and Spanish translations. - Fixed missing/wrong characters in Simplified Chinese credits. - Fixed Archives menu sometimes displaying a blank page under certain circumstances. - Fixed a possible softlock situation in a screen transition of the Tower of Misery. - Fixed the softlock that could occur when using a Cross Slash during an elevator descent. - Fixed the volume of the credits song. As usual we will keep monitoring for issues and try to fix them as soon as possible. Thank you for your patience and support so far. Cheers! :rspider:

Source

Steam News / 1 September 2019

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