Full notes
Full Minicology update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Events
- Balance
- Performance
Minicology changes
Interesting in joining Minicology's closed beta? Join the Discord to sign up!
Content Additions:
Auto-planter added
Auto-saw added
Content Changes: Terraform chest rework. Not too many changes, but there are now a full 3 tiers of terraform chests to match the other challenge chest varieties. Tier 2 terraform chests now require plants + blocks from any of the 6 main planet types. Tier 3 terraform chests now require a type of slug/fronkey to be raised to maturity nearby. Reduced the number of max terraform chest objectives per system in pink zone systems to 1 - they take a chunk of time now, so figure they should be easy.
Terraform chests now have a high chance of having multiple enhancement cores inside - so they’re a good option for core farming
Auto-saws, Auto-planters, and Auto-planters can now be found exclusively in terraforming chests.
Perk rework: Perk options in blue zone systems are now as follows: +Luck +Crit Chance
+Health
+Stamina
Perk options in pink zone systems now belong to a different pool
+Luck (after all +Luck perks have been selected in blue systems, you can get more in Pink zone systems)
+Health (same)
+Crit Damage
+Damage Resistance
Improved Sandshark behaviour
Fixes: Changed incorrect ‘Power Optional’ requirement desc for auto-planter to “Power Required” Updated several localization fields across terraforming chests Fixed crash on swapping away from a block-placement tool while holding down LMB Fixed issue with oversized text fields and event tags
Fixed “Possible Drops” tag for ionic impact event
Source
Changelog.gg summarizes and formats this update. How we read updates.
