Full notes
Full Mini Royale update
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Repeated intro
Hey Soldiers!
What changed
- Maps
- Gameplay
- Server
- Performance
- Fixes
- Security
Quick heads-up on the latest update. We’ve mainly focused on reworking game sessions and Custom Games to pave the way for the Map Editor. We’re still hard at work on the map editor to make sure the release is as smooth as possible—we’re seriously hyped to see what you guys create with it.
We’ve also upgraded the tournament system based on our recent tests. Rooms can now hold up to 300 players and will automatically split into fair brackets at the start. This is a huge step toward us running weekly or bi-weekly tournaments!
We also switched to Solo again.
In-Game Browser (Early Preview)
We completely overhauled how servers talk to our backend for game session details
You can now see all sessions (pending and running) in the browser
No more long queues during quiet hours—hop straight into pending games
Crashed servers won't keep showing up or timing out when you try to connect
Custom games can now be password-protected
Note: We’ll add filters and other bells and whistles once we’re sure the core browser is stable
Misc & Fixes
Some of you reported weird lag spikes in specific sessions. Thanks to your reports, we have better data and have added a server tool to help us squash this bug for good
Fixed a race condition where achievements sometimes wouldn't update after a match
General performance improvements
Anti Cheat updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
