Full notes
Full Mini Mecum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Kept y'all waiting on this one, sorry about that.
I had never planned to come back to Mini Mecum. I made it, I was okay with it, and I was done with it. But I wasn't really proud of it, either. Now, with the skills I have, I felt pretty bad releasing it in the state it was, even if people liked it. Especially because people liked it.
I don't know where the appeal lies, so I didn't mess with the writing, but I've done a pretty comprehensive overhaul to bring the rest of the game to my new standards. If you've played the game already, I'd honestly recommend you do again. It's very different.
Enjoy!
CHANGELOG:
Overhauls:
Visuals
Overhauled the shader styles one more time to better compliment flat textures
Added textures to most areas to support lighting and depth (carpets, office rooms, ETC)
Completely redid the office lobby and hallway zones to better set an aesthetic
Remodelled the airship to look more Airshippy.
Remodelled/Shaded the end vortex.
Removed all instances of the blob noise patter.
Improved shadow rendering across the board.
Updated the office garden, as well as skybox.
Replaced the black/white office room.
Added particles to places that needed them (ocean splashes, waterfall, engines)
Redid the scream painting area.
Audio
Redid the music transition system to prevent unpleasant clips and jumps
Added a variety of new tracks in the Airship, office, and end zones.
Added special chiptune variants of music for OOB areas
Retouched music for the beach and museum areas.
QOL
Mecumites now have text bubbles to make reading easier.
Game now significantly more performant in high-stress areas (office, portals)
Added a Settings menu with volume, sensitivity, and Resolution
Added an option to delete save file.
BUGS:
Fixed an issue where the end area was inaccessible
Fixed a variety of issues with player portal interactions
Fixed an issue where the player could use items when in menus
Fixed an issue where environments were missing collision
Fixed multiple areas in which the player could jump out of bounds
Fixed an issue where credits wouldn't trigger in void
Fixed an issue where audio would improperly load in new scenes, giving away transitions
Fixed an issue where sound effects would play in pause menu.
Fixed an issue where some held items would glitch out on hold
Fixed an issue where npc dialogue failed to load
Also: I've started a new, bigger game! One more game-like as well. I don't have much to give on it yet, but keep peeled. here's a little teaser:
Source
Changelog.gg summarizes and formats this update. How we read updates.
