Full notes
Full Mini Mecum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content!
To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see it
Changes: -Fixed portal rendering to prevent launches into the sun -Fixed an issue where some sprites would glitch between variations -Updated Lighting across the game -Improved the quality of glass -Mecum'd the paintings -Added foliage -Improved performance in the museum -Updated the soundtrack in a few areas -added a new npc or two :) -fixed an issue where trees wouldn't cull at the proper distance -added save support for specific things. -fixed an issue where the player couldn't interact with specific items -fixed an issue where the player was short -fixed an issue where portals would occasionally spit players out at a wrong angle -fixed an issue where the soundtrack wasn't available for sale (it will be) -fixed an issue where terrain textures blended ugly -fixed a clipping issue with the waterfall -improved drowning -redrew every sprite in the game -improved the pause screen to match scale
Source
Changelog.gg summarizes and formats this update. How we read updates.
