HomeGamesUpdatesPricingMethodology
Steam News16 May 20261mo ago

0.5.8 Notes

New items!!! I really like Smart Watch's trigger condition it is so funs. New Trinket: Smart Watch Steam post image New Consumable: Starfruit Steam post image Some Mike tweaks, have been playtesting max augments Mike fo

Full notes

Full Minesweeper Ultra Turbo Deluxe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions15 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedNew items!!! I really like Smart Watch's trigger condition it is so funs.
addedNew Trinket: Smart Watch Steam post image
addedNew Consumable: Starfruit Steam post image
changedMike now gains rare and legendary chance every level up, rather than gaining flat % chance
changedChanged Mikes background colors
addedI changed Mean Mans passive, and I think he is now one of my favorite bosses in the game. Mean Man was the last boss I added and I just kinda ran out of ideas so I threw the old defense debuff on him, but I think this new passive compliments the anti-force trigger passive SUPER well and makes for a really good challenge especially late game.

Minesweeper Ultra Turbo Deluxe changes

addedNew items!!! I really like Smart Watch's trigger condition it is so funs.
addedNew Trinket: Smart Watch Steam post image
addedNew Consumable: Starfruit Steam post image
changedMike now gains rare and legendary chance every level up, rather than gaining flat % chance
changedChanged Mikes background colors

New items!!! I really like Smart Watch's trigger condition it is so funs.

  • New Trinket: Smart Watch Steam post image

  • New Consumable: Starfruit Steam post image

Some Mike tweaks, have been playtesting max augments Mike for the next update and it is VERY difficult. I wanted to give him a little something to make those runs less frustrating.

  • Mike now gains rare and legendary chance every level up, rather than gaining flat % chance

  • Changed Mikes background colors

This is related to the upcoming difficulty augments update, the boss augment makes boss passives stronger so I wanted to more clearly display how boss passives scale and show exact numbers.

  • Boss descriptions now display more info as well as how their difficulty scales each zone

I changed Mean Mans passive, and I think he is now one of my favorite bosses in the game. Mean Man was the last boss I added and I just kinda ran out of ideas so I threw the old defense debuff on him, but I think this new passive compliments the anti-force trigger passive SUPER well and makes for a really good challenge especially late game.

  • Reworked Mean Man, replaced defense debuff passive with “Every [trinket]trinket{trinket} trigger has a 5(+5)% chance to fail.”

Some item tweaks!! Eraser items I feel were really weak for what you were spending on them, so I just buffed them all. Made burger a bit harder to trigger so it wasn't as broken on Mike. I also felt like the mine spawn curse was very crippling so I wanted to lessen the % of bonus mines spawned.

  • Ant rarity changed Rare ⇒ Common

  • Broom rarity changed Rare ⇒ Common

  • Eraser Topper power increased 10 ⇒ 25

  • Eraser power increased 30 ⇒ 50

  • White-Out power increased 80 ⇒ 100

  • Burger safe reveals to trigger increased 5 ⇒ 10

  • Burger heal changed 1(+0.5) ⇒ 1(+1)

  • Cuckoo Clock can no longer be force triggered

  • Mine spawn curse tweaked 10%,20%,30%,40%,50% ⇒ 5%,10%,15%,20%,30%

Some QOL stuff, most of this was thanks to feedback I received from players, thank you all so much for sending your thoughts to me!!! It's super helpful because I didn't even think the game needed most of these but as soon as they were brought up to me I realized how much it does. If you have any feedback to give please join the discord!! I read everything!!

  • Holding alt outside of the shop now shows your current drop chances

  • Character select now starts with the last character you played as selected

  • Scrolling in the zone map now moves the map rather than zooming

  • Shop reroll button has been moved to the center

  • You can now hover items while paused

  • Added a sound to indicate when trinkets fail to trigger

  • Removed max level indicator on character exp bars

  • Fixed heal curse giving you positive heal multiplier

Source

Steam News / 16 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.